DeVaultSetter

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  • in reply to: MWEdit #4704
    DeVaultSetter
    Keymaster

      That’s fine, and the shortcuts & start menu stuff returned. 🙂
      Still, the user installation screens should make those optional, looks like you want the install dialogs with Wix Toolset for that. 🙂

      in reply to: MWEdit #4699
      DeVaultSetter
      Keymaster

        Think so. yes. License is fine. 🙂

        in reply to: MWEdit #4697
        DeVaultSetter
        Keymaster

          The program itself is fine now. 🙂
          There are no start menu or desktop shortcuts implemented at all now, did you want that? There’s still no option in the install dialog
          for those shortcuts, which might explain it.

          in reply to: MWEdit #4693
          DeVaultSetter
          Keymaster

            The DLLs and dat files are in the share folder, which like the bin folder, is a subfolder of the MWEdit folder. The executable in the bin folder doesn’t see them yet. 🙂
            Yeah, some of the files are in it are older, so no problem – see:
            https://superuser.com/questions/8012/what-is-the-hidden-system-config-msi-folder

            in reply to: UpperLowerProper #4692
            DeVaultSetter
            Keymaster

              Ah, yes, it has to be run on a Windows based system before copying the game over to Linux. Not sure about Windows Server – will it run on Wine?

              in reply to: MWEdit #4684
              DeVaultSetter
              Keymaster

                There’s no Licence agreement, and it’s best to include a prompt to run the show at the final install step. There’s a folder called Config.Msi created in the C: directory. The bin and share folders look okay, as you know, the exe aborts because of the missing DLLs.
                Also a choice of whether the user wants desktop shortcut and a folder created in Start Menu\Programs.

                As far as testing goes, we’ll want to check UpperLowerProper for Morrowind on Linux at some stage – any luck yet?

                in reply to: Random #4672
                DeVaultSetter
                Keymaster

                  They have a pretty cool albeit pricey locomotive set for the Deutsche Reichsbahn, out of stock at this time:
                  Deutsche Reichsbahn locomotive
                  The tail is just about to come off the toy, Jaffa is showing no concerns for it whatsoever! 😛
                  A cow hoof in the bedroom – was that for a shoe stretcher -or did she intend re-imaginings for a new look decor?
                  The hypnotising effect of the Weasel War Dance was recently debunked on a local radio program – still looks like the stoats are having fun:

                  in reply to: Random #4667
                  DeVaultSetter
                  Keymaster

                    Have it outside! The neighbours are sure to want to get involved, even when the theme is atomic! Come to think of it, a model nuclear plant is sure to pique the interest of local boffins – particularly around the rather refreshing subject of coffee.
                    Here’s a video of Jaffa. the new pup:

                    One with Shem
                    Shem and Jaffa

                    Jaffa resting. 🙂
                    Jaffa resting

                    in reply to: MWEdit #4659
                    DeVaultSetter
                    Keymaster

                      Ah, okay, and the lack of responses to this ResIL issue are a bit of a worry as well. Those input_Libs look good even they are all in C – seems the same with the DevIL sources.
                      Sounds good, go with including the DevIL code modules rather than compiled DLLs looks to be a better option, although a C++ version of everything would be a plus. 🙂
                      The link for sources is broken:
                      http://openil.sourceforge.net/libs/LibSrc.zip
                      There’s bound to be usable and more up-to-date C++ sources for all those somewhere, but where?
                      Been looking at whether to get VS or VSC for Morrowind – see:
                      https://stackoverflow.com/questions/30527522/what-are-the-differences-between-visual-studio-code-and-visual-studio
                      For the sheer size of Morrowind it has to be VS no? Are you running that on Windows Server?
                      Edit: Going with VS of course! MFC, SDK, MSVC and especially CLang use a fair bit of space – some way of leaving any of them out?

                      in reply to: MWEdit #4647
                      DeVaultSetter
                      Keymaster

                        Looks good! Haven’t got things set up yet, sorry. Syntax-wise it certainly looks sturdy enough, if need be there’s always CMake: How to Unit-Test your own CMake Script Macros/Functions?.

                        Aah, you mean the DevIL component is impacting on the issue with Meson? If so, might be an idea to update it, hopefully with new insights from the current config. 🙂

                        Is there any chance of decoupling DevIL entirely and pointing the referenced functions to the new ResIL source with minimal drama?

                        in reply to: Software: On & Off the Web #4639
                        DeVaultSetter
                        Keymaster

                          Someone mentioned monitor blanking was not a problem in Linux with the same setup, so, well, had to share it. 🙂

                          in reply to: MWEdit #4629
                          DeVaultSetter
                          Keymaster

                            Yeah, guessing that’s what the library machine type 'x86' conflicts with target machine type 'x64' warnings are on about. It would be easy to check that in the vcxproj files for Windows projects, unlikely they would have built it with anything other than cmake though.
                            Couple of threads of interest, Hello, there is no 64-bit Debug version under the window and Best DevIL version to use? Should ReSIL be used over DevIL?

                            in reply to: MWEdit #4623
                            DeVaultSetter
                            Keymaster

                              Oh cool, so NimrodPSI used Meson to build DeviL at some stage? The DeviL docs do say:

                              CMake is used to handle building DevIL across multiple platforms.

                              See README.cmake for details.

                              See what you mean – I’d rebuild them all to x64 machine, else there’s a world of pain ahead. 🙂

                              in reply to: MWEdit #4621
                              DeVaultSetter
                              Keymaster

                                Linux may have a problem with dll’s? See for example:
                                https://stackoverflow.com/questions/2538635/possible-to-use-a-dll-on-linux

                                in reply to: MWEdit #4615
                                DeVaultSetter
                                Keymaster

                                  These are the DevIL dll’s discussed back here? The ~2016 version had a different build method which might be better. Just start a new VS project and compile it might be a thing, ensuring all the functions in exports check out.
                                  Another idea is ResIL, looks like it is still being updated with support. 🙂

                                  in reply to: MWEdit #4603
                                  DeVaultSetter
                                  Keymaster

                                    Might be an idea to include the meson.log in the issue as done here. There’s a couple of other issues similar: Regenerate build.ninja fails on Windows when using MSVC and Fail to find ninja when meson install with VS15 environment.

                                    in reply to: Software: On & Off the Web #4593
                                    DeVaultSetter
                                    Keymaster

                                      MS have anonymised some of our posts in their last migration. There were warning banners on their threads apparently, but if you hadn’t been there for a while you wouldn’t have known of the changes.

                                      in reply to: MWEdit #4575
                                      DeVaultSetter
                                      Keymaster

                                        Message maps in MFC are covered here:
                                        https://stackoverflow.com/questions/49383622/an-explanation-of-message-maps
                                        In a nutshell MFC does away with the message switches and makes them typed. Probably a good idea for many, here the tendency was to stay with the “native” C++ stuff. 😛
                                        Sounds good – ctime looks nice, the hard bit will be to figure out what David’s plan with time actually was. Other than spending much of it away from Morrowind. 😛

                                        in reply to: MWEdit #4572
                                        DeVaultSetter
                                        Keymaster

                                          Upvoted this answer as it looks like the solution – looks like VS has been rather kind. 🙂
                                          Wouldn’t harm to check references of LPTIMECALLBACK to see if it is used correctly.
                                          Cool, yes, looks like bouts of teething pain between the approaching tombmilestones from up ahead! 😛

                                          in reply to: MWEdit #4565
                                          DeVaultSetter
                                          Keymaster
                                          Viewing 20 posts – 121 through 140 (of 758 total)