Spastic Hamburger

Forum Replies Created

Viewing 20 posts – 121 through 140 (of 1,245 total)
  • Author
    Posts
  • in reply to: Random #4935

    And the first book in the Nancy Drew series along with more Agatha Christie. 🙂

    And then there was the time that Donald Duck killed Goofy:

    https://ic.pics.livejournal.com/peur_evol/17297328/27908/27908_original.jpg

    Think Geek used to sell an electronic useless machine. Don’t recall the details but it did stuff when you pressed the button. 😛

    The ellipsograph is less useful but no less cool!

    in reply to: Hardware Relics #4934

    I’m not sure Ballad of Champions made it out of Japan, which could explain its limited availability. Really need to get more records. Our local record stores focus more on genres that don’t interest me, such as R&B and new age rock. I just haven’t spent much time looking online yet. Just not a big fan of online shopping 😛

    Do the built-in Windows tools for RGB functionality work any better? I’ve never really messed with those settings. I really just use the backlight on the keyboard to see the keys. Sadly, here on Linux, we have very few options for RGB control. You’d think we’d have more by now!

    in reply to: Oldsite #4933

    Just to give you a heads up: Free counter stat is blocked by uBlock Origin as a tracker so it may not be able to keep an accurate count.

    in reply to: Cooking #4927

    Decorated my first cake for the holidays last week and it turned out great! Instead of using a pastry bag, I used one of these. Unfortunately, I didn’t think to get a picture before the cake was devoured 😛

    in reply to: MWEdit #4913

    Making good progress. The only directories left to update the paths are game/, mwedit/, ui/, and windows/ 🙂

    Then I can go back to what I was doing before I got sidetracked and continuing adjusting the missing includes.

    Edit:

    As long as we’re using CPack and dynamic builds, we may want use this module: https://cmake.org/cmake/help/latest/module/InstallRequiredSystemLibraries.html

    Essentially, it’ll ensure that the language runtime is included in the installer that the code links against to make sure that things work. And it makes sure MFC is included as that’s an optional package.

    Of course, we may decide to remove it down the road but, initially, it probably doesn’t hurt to use it until we’re more comfortable with the setup 🙂

    It sounds like it may fail on the free version of Visual Studio so it’s something to keep in mind

    in reply to: MWEdit #4910

    And I’ve attempted to update the paths in the resource files. I had trouble with that previously so there’s a good chance that they’ll need to updated yet again once the CI spits out an error. The resource compiler seems to have a limited ability to do includes while MWEdit uses the pre-processor in them extensively. But, as we already know, the resource files on the list for clean up 🙂

    The attempt will also be in the next upload 🙂

    in reply to: Software: On & Off the Web #4909

    Just be on the lookout for the ghouls that have taken up residence!

    Honestly, I was a bit disappointed with that location: it felt a bit small relative to the name. I was expecting a sprawling Wal-Mart kind of place 😛

    Not sure about the issue in the manager but the issue with Samsung is probably related to some security events they’ve had lately. They’ve had a few breaches in the last few years

    Yeah, losing their forums was a sad time. Discord isn’t a good replacement as it’s hard to navigate a chatroom when you’re looking for specific information and then there’s the fact that you need to actually be logged in. I remember trying to save the data but it didn’t work out 🙁

    in reply to: Random #4908
    in reply to: MWEdit #4906

    CMake paths have been updated, Wasn’t painful, I just used ls -1Q <directory>/*.cc to list everything in quotes with the path prefix. 🙂

    And more information on the color static files: we want to use the one in windows/ as that one is more complete. I’ve already removed the other two files from the CMake script so they’ll be in the next upload and will update the includes to use the correct one as I go through.

    Slowly, but surely, the code base is shaping up and becoming easier to manage 🙂

    in reply to: Random #4905

    Public Domain Day is coming up. Here’s some of the stuff entering the public domain in the US: https://copyrightlately.com/public-domain-2026/

    Quite a few good items! We got Betty Boop, As I lay Dying, All Quiet on the Western Front, Animal Crackers, some Disney shorts, and more!

    in reply to: Films & TV Shows #4904

    Yep, the Draft Horse was a good one

    Here’s the entire filmography from the 40s: https://en.wikipedia.org/wiki/Looney_Tunes_and_Merrie_Melodies_filmography_(1940%E2%80%931949)

    Think I hit the 30s the other day.

    Can’t get too many holiday specials over these days. Most of them are now coming on at odd times and others are being pickup by streaming services leaving us OTA watchers out of luck 🙁

    Been watching Date A Live lately. Started it a few years back and enjoyed it so I decided to pick it up again now that they’ve made more episodes available. It’s pretty fun, if rather weird 😛

    in reply to: MWEdit #4899

    The 3DS Max code may be related to this tool: https://github.com/uesp/mwnifto3ds

    Some of Dave’s other tools may be worth merging in at some point in the future but we may want to use updated libraries for some of them to take advantage of newer developments. I do have an end-game in mind but we’ll definitely want to keep feature creep in mind. More on my ultimate goals later 🙂

    in reply to: MWEdit #4898

    And the basic overhaul of the directory structure has been pushed up. Next step is to update the paths 🙂

    Wasn’t sure where to put ui/mwedit.h as it both defines the main view and sets up the main function entry point so I left it in ui/ for now. It may be moved to mwedit/ at some point down the road.

    in reply to: MWEdit #4894

    Okay, old CreaturePage files have been removed from the repository and their properties have been removed from ui/Resource.h locally so they’ll be in the next push. I also confirmed that the new creature page views were being used in the project before I removed the old ones just to be thorough:
    ui/EsmCreatureDlg.cpp: m_Page1.Create(IDD_CREATURE_VIEW1, &m_MainTab);
    So the old ones were never set up to be used as windows anyways.

    in reply to: MWEdit #4891

    Sounds good. I’ll go ahead and tag both of the older files for the dialogue and remove them from the build script. 🙂

    That’s bound to fix a bug or two!

    in reply to: MWEdit #4888

    There are two sets of CreaturePage files in ui/: those with the Esm prefix and those without. The ones without don’t appear to have their classes used in the project but the files are included in the ones with the prefix. Both make heavy use of the MFC code generation stuff so it’s a little hard to tell if the ones without the prefix are actually being used in the project. For now, I won’t rename the ones with the prefix but we’ll definitely want to sort this out at some point as it’s really confusing.

    For example:
    CCreaturePage1 defines a new dialogue property, IDD_CREATURE1_VIEW, which is then mapped to number 137 in ui/Resource.h. This property isn’t used elsewhere and the class doesn’t define any other properties. Also, the file uses a weird header guard compared to the file with the prefix so it appears to have been redone but not removed at some point in the past and then included in the new file for whatever reason. Based on this reasoning, it sounds like it may be safe to tag these redundancies for removal? We’ll want to make a not of the stuff they add to the resource files as well if that’s the case so that we can make sure we catch everything. We’ll want to clean up the resource files anyways at some point so that they’re more manageable. The source files are also pretty much empty so I think we can safely tag them for removal

    in reply to: Random #4887

    There’s also the proposed Transatlantic Tunnel that, sadly, will likely never the light of day. Not so much the cost (can be ignored as the various governments can make it happen if they really want to) but the materials and potential safety concerns of such a thing. Without proper compartmentalization, you’ll have a Titanic-like situation. Would be a faster way of transporting stuff than using ships with a higher capacity and lower pollution levels than using planes and airships, though.

    We do have the Channel Tunnel and this one that cuts right through the Alps.

    Never had homemade doughnuts before. Need to try that at some point. Have made bagels at home, which are amazing.

    I like pancakes. Don’t have them often but they’re delicious!

    in reply to: MWEdit #4886

    Okay, started on the ui/ directory this morning and reached the dialogue boxes that go with the game files so I need to remove the prefix from them as well

    Yep, I’m slow these days but at least I’m getting back into it after almost a decade 🙂

    in reply to: Random #4884

    Whelp: https://www.cbsnews.com/boston/news/donut-smell-dunkin-haverhill/

    What did you expect from a doughnut factory? Fried chicken? 😛

    in reply to: MWEdit #4882

    Okay, looks like the bitmap code isn’t used in the workflow so I’ll tag it for removal with PCX support. For bitmap icons, the code uses CBitmap in the Windows API instead, which will be replaced with whatever the new GUI toolkit uses.

    Updated the tracker 🙂

Viewing 20 posts – 121 through 140 (of 1,245 total)