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Spastic Hamburger replied to the topic Software: On & Off the Web in the forum Discussion 1 day, 9 hours ago
I’m just more comfortable without them when working at the computer 😛
Progressing at a fairly good clip, all things considered. 🙂
Some of the UI quirks may be due to how they’re using Qt. Could be worth sending them a feature request 🙂
Yay! Been playing some minesweeper off and on lately myself. Of course, when you get to the end game, it…[Read more]
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Spastic Hamburger replied to the topic Random in the forum Discussion 3 days, 8 hours ago
Could possibly cannibalize a few robot vacuums for parts to get the Labubu heads to suck up dirt 😛
🙁 Good choice on site. I like to keep my dogs’ ashes in the living room so that they’re always nearby 🙂
We’re getting some rain as expected, finally. Not a whole lot but it is better than nothing.
Got to thinking recently, we need a knowledge…[Read more]
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Spastic Hamburger replied to the topic Random in the forum Discussion 1 week ago
The Labubu bot may need treads before it can adequately roll on various terrain. Not hard to do: gluing rubber mats to it may be the ticket. Will definitely need to look at the project in more detail.
The readme is kind of light on details, though. Definitely needs more fleshing out.
On May 18, 2026 at 5:27 pm DeVaultSetter said Only two weeks…
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Spastic Hamburger replied to the topic Software: On & Off the Web in the forum Discussion 1 week, 3 days ago
Reinstalled Guild Wars 2 the other day and, while the game runs beautifully, it does have some issues with displaying text on 4k monitors. With my display scaling set to 125% in the OS, text was so tiny that it was unreadable even without my glasses. Had to set it to 150% to get it readable. Since I don’t feel like jumping all over the place with…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 week, 5 days ago
Just got a note that GitHub is updating the VS version on the cloud to Visual Studio 2026. Shouldn’t affect things too much since the code is already C++20 compliant but we’ll find out once we get things building again.
On that note, I’m taking a bit of a break since I’ve been hard at it for months. In the meantime, if you want to take a look or…[Read more]
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Spastic Hamburger replied to the topic SETI in the forum Discussion 1 week, 5 days ago
Yep, saw that! Haven’t had a chance to browse, though. Will definitely need to! 🙂
There have been some curation come up on Hacker News but I haven’t been making much note of the threads. There was one project that let you scroll through them like a roll of film 😛
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Spastic Hamburger replied to the topic Cooking in the forum Discussion 1 week, 5 days ago
Had some new recipes come in: http://www.godecookery.com/godeboke/godeboke.htm
Could be a lot of fun making dishes from a thousand years ago. May need to try some of them!
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Spastic Hamburger replied to the topic Random in the forum Discussion 1 week, 6 days ago
Had this come in: https://www.media.mit.edu/projects/labububot/overview/
Still have no intention of getting one but could be a lot of fun!
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Spastic Hamburger replied to the topic Random in the forum Discussion 2 weeks ago
Sorry to hear that the fur-balls are having some issues. I know how that can be: my dog hurt her neck last year and that wasn’t fun 🙁 She’s fully recovered now 🙂
Yep, we also had Mothers’ Day yesterday. 🙂
Finally getting some rain over here, which is nice. Hopefully it continues to rain off and on for a while. We’ve got several bodies of…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 2 weeks, 1 day ago
On May 6, 2026 at 6:54 pm Spastic Hamburger said
I suspectwinuser.hneeds to go beforeafxwin.hbut I need to take some time to study the logs some more.Turns out that wasn’t the issue. Still getting the same error:
C:Program FilesMicrosoft Visual Studio2022EnterpriseVCToolsMSVC14.44.35207atlmfcincludeafxwin4.inl(154,11): error C2039:…[Read more] -
Spastic Hamburger replied to the topic Software: On & Off the Web in the forum Discussion 2 weeks, 4 days ago
Got tired of the bugs and missing features in COSMIC so I switched to Cinnamon. In the past, I’ve always used XFCE or gone piecemeal but many packages I like of the latter are no longer maintained. I don’t know, I just felt like using Cinnamon right now.
It currently uses X11 so we’ll see if I have similar issues when it switches to Wayland.
Not…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 2 weeks, 5 days ago
We’re getting some errors regarding
UpdateLayeredWindoweven though we don’t use it in the project. I suspect it’s another missing include somewhere upstream that’s resolved inwindows.hso it’ll take me time to figure out which file(s) in MWEdit need the header that defines it.So far, here are the files in the Windows API that we’ve discovered…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 3 weeks, 1 day ago
So it turns out that MSVC doesn’t like it when I try to use
boolinstead ofBOOLfor MFC stuff, which is annoying. Looks like they never updated the type to C99 or modern C++. Blech:
D:aMWEditMWEdituiload_dlg.h(69,15): error C2555: 'CEsmLoadDlg::OnInitDialog': overriding virtual function return type differs and is not covariant from…[Read more] -
Spastic Hamburger replied to the topic Software: On & Off the Web in the forum Discussion 3 weeks, 1 day ago
Turns out it’s an issue with how COSMIC does compositing: https://wiki.archlinux.org/title/Wayland#Input_grabbing_in_games,_remote_desktop_and_virtual_machine_windows
So basically, I can either drop PopOS, drop COSMIC, or wait for them to fix things.
Workers and Resources is great! Highly recommend it if you like realistic city builders…[Read more]
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Spastic Hamburger replied to the topic Software: On & Off the Web in the forum Discussion 3 weeks, 2 days ago
The Witcher launches in fullscreen and I can choose the resolution from the in-game menu. It’s currently set to 4k, which is the monitor’s native resolution.
Haven’t used either one myself but I do see them recommended in the OSS circles. 🙂
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Spastic Hamburger replied to the topic Random in the forum Discussion 3 weeks, 2 days ago
Yeah, I see E-61 machines mentioned a lot but the decent ones seem to start at around 2,000 USD with new La Marzocco units going for around 6,000 USD. That’s a lot just to get a cup of coffee! 😛
Yep, will make a note of it for if I get over there! 🙂
Hard to treat them here due to how wet things usually are. They just come right back a few…[Read more]
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Spastic Hamburger replied to the topic Software: On & Off the Web in the forum Discussion 3 weeks, 3 days ago
So the flickering hasn’t come back so I’ll open a bug report when I get the chance. 60 Hz is fine, would just be nice to have 144 Hz as an option is all since my monitor supports it 🙂
The Witcher now works again, still trying to figure out what’s wrong with Workers and Resources. It seems stuck in windowed mode, which could be the issue, with…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 3 weeks, 5 days ago
We’ll want to update the build files to tell MSVC not to enable warnings for system header files. See: https://learn.microsoft.com/en-us/cpp/build/reference/external-external-headers-diagnostics?view=msvc-170
GCC and CLang handle this better and don’t issue them for system headers by default.
I also need to update the build files to mark some…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 3 weeks, 6 days ago
Working on the clean up. Several things are being caught so I’m fixing the stuff I missed. Some of the newer 64-bit functions are different so I’ve updated the variables for those as well. I’ve temporarily used
unsigned long longbut we’ll want to switch tostd::uint64_tonce we update the formatting strings, which will need to be done all at once…[Read more] -
Spastic Hamburger replied to the topic Software: On & Off the Web in the forum Discussion 3 weeks, 6 days ago
Looks like I may have figured out my screen flickering bug that activates on session lock: only happens when the monitor is set to 144 Hz so it looks like a bug in the compositor. Will open a ticket when I get the opportunity now that I know what’s causing it. I set the refresh rate to 60 Hz yesterday and, today, the flickering never materialized.…[Read more]
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