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  • #5420

    So the flickering hasn’t come back so I’ll open a bug report when I get the chance. 60 Hz is fine, would just be nice to have 144 Hz as an option is all since my monitor supports it 🙂

    The Witcher now works again, still trying to figure out what’s wrong with Workers and Resources. It seems stuck in windowed mode, which could be the issue, with the option for full screen grayed out. Going to need to keep fiddling with it to see if I can get it working properly. Tired of not having the option to play games when I want to!

    I’m not even sure what the state of hardware HDR is on Linux. 😛

    The fullscreen issue does make sense: it has to load a new instance of the video each time and, generally, setting it to fullscreen only affects a single instance. For a standalone streaming app, it’d be able to handle it better since the the program would set itself to fullscreen and apply the same to the children.

    Not overly familiar with video editing but Shotcut and OpenShot look like good options, even if they both use Qt. Looks like most, if not all, video editors use Qt for some reason. Should be fine, even if I personally avoid it 🙂

    #5421
    DeVaultSetter
    Keymaster

      Does Witcher launch in its own resolution or do they provide a choice?
      Yes, sounds like some streamers have addressed it e.g. YouTube, obviously other cdn’s don’t care, and the browsers + extensions don’t provide a “streaming” dialog of user options. The browser people are aware of it, somehow a new instance of a video launched from a full screen window in a tabbed group is not doable. 🙁
      ShotCut is at OpenHub (cool site), but their code is at Github as is OpenShot, thanks. 🙂

      #5424

      The Witcher launches in fullscreen and I can choose the resolution from the in-game menu. It’s currently set to 4k, which is the monitor’s native resolution.

      Haven’t used either one myself but I do see them recommended in the OSS circles. 🙂

      #5425
      DeVaultSetter
      Keymaster

        Sorry, did read Workers and Resources as a module/DLC of Witcher – somehow didn’t catch on to the mismatch in the naming. 😛
        Some content on NexusMods as well. :”)
        Are you playing it through Proton and Steam Launcher? There’s Windowed borderless which apparently reduces FPS, else ALT + ENTER according to this.
        Still use Acemovi, reported some bugs via email a couple of months ago with no response yet. 🙁
        Over here Solitaire Events is in a time warp – could it be aliens?

        #5426

        Turns out it’s an issue with how COSMIC does compositing: https://wiki.archlinux.org/title/Wayland#Input_grabbing_in_games,_remote_desktop_and_virtual_machine_windows

        So basically, I can either drop PopOS, drop COSMIC, or wait for them to fix things.

        Workers and Resources is great! Highly recommend it if you like realistic city builders 🙂

        Running it through Proton. Due to the above issues with Wayland, Alt + Enter don’t work to make it fullscreen. I’ll need to see if I can find another way to force it. Adding -fullscreen to the launch options didn’t work either. Will try the INI file when I get the opportunity.

        Could also be a rogue cosmic particle. They can get mad!

        #5433

        Got tired of the bugs and missing features in COSMIC so I switched to Cinnamon. In the past, I’ve always used XFCE or gone piecemeal but many packages I like of the latter are no longer maintained. I don’t know, I just felt like using Cinnamon right now.

        It currently uses X11 so we’ll see if I have similar issues when it switches to Wayland.

        Not ideal and I couldn’t really find a theme that I liked but things do work better. Workers and Resources runs properly now but I still can’t get it to go fullscreen from its settings menu so I’ll need to try the config file.

        I’m happier now but still wish I could find a set up that I like better.

        #5454

        Reinstalled Guild Wars 2 the other day and, while the game runs beautifully, it does have some issues with displaying text on 4k monitors. With my display scaling set to 125% in the OS, text was so tiny that it was unreadable even without my glasses. Had to set it to 150% to get it readable. Since I don’t feel like jumping all over the place with scaling just when I want to play, I’ll probably compromise and keep the global scaling at 150% and simply wear my glasses while playing. Supposedly, you can tweak it via the Wine settings but I don’t feel like installing the full Wine stack just for this one thing.

        Pretty good game, though, if you like MMOs. I do! 🙂

        #5461
        DeVaultSetter
        Keymaster

          Having to play with glasses is a thing though 😛 , pity VR is no longer in the loop.
          Ditched ClipChamp in favour of Shotut – quite a good program really. The QT throws in some quirkiness like you can’t vertically expand the Keyframe/Timeline area and so left with the dinky super small RH scroll button. Also a few gotchas such as adding text to a video. AceMovi’s approach is simpler in that regard, but the way it’s handled in Shotcut appeals more to the senses.
          Yippee – first NSD result win!
          https://www.afkmods.com/index.php?/gallery/image/8847-national-solitaire-day-result

          #5462

          I’m just more comfortable without them when working at the computer 😛

          Progressing at a fairly good clip, all things considered. 🙂

          Some of the UI quirks may be due to how they’re using Qt. Could be worth sending them a feature request 🙂

          Yay! Been playing some minesweeper off and on lately myself. Of course, when you get to the end game, it winds up being mostly luck as you sometimes have multiple squares that could be either a number or a bomb and no amount of logic can save you 😛

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