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  • in reply to: MWEdit #5294

    Most of the debug functions in common will go away as they longer serve a purpose. All they do is test the existing functions to make sure they work with set data. Looks like they were used for checking to make sure the code was correct during initial development. Since they only check pre-defined data instead of checking for current, they’ll either be rewritten or removed. That and they add a lot of reads and writes to the drive for no gain.

    in reply to: Computer Setup #5293

    Yeah, I wasn’t able to come up with much either. For some of the other problems, there were some open issues but no feedback on them.

    Thanks, will try that soon. 🙂

    Also going to try messing with the Proton settings to see if that helps when I’m not so tired. Don’t want to risk messing anything up!

    in reply to: Hardware Relics #5291

    Some interesting insight here regarding the RGB trend: https://news.ycombinator.com/item?id=47375085

    Personally, I avoid it when possible as it tacks on about 10 to 20 USD for each item that uses it for a feature I’ll never see. My keyboard lives in a tray, my mouse is always covered (why it needs lighting when your hand covers it is beyond me), my case is solid…. 😛

    in reply to: Computer Setup #5288

    As I mentioned elsewhere, PopOS was updated the other week with COSMIC and Wayland as the defaults. Things haven’t exactly been going swimmingly. There are a few bugs in the combination, such as screen flickering after the display gets blanked by the power settings. The fix is to log out and back in again. Additionally, mouse scrolling in the pager doesn’t work properly in the terminal emulator and the overrides are ignored.

    Those are relatively minor, however. The biggest issue I’m noticing is that I can’t get games working right. The Witcher doesn’t load properly at all and Workers and Resources runs but not in fullscreen and the mouse only maintains focus for about 75% of the interior of the window, making it unplayable regardless. No Man’s Sky doesn’t load at all from what I can tell.

    I’ll need to poke at things later on, see if there’s a way to get things working properly.

    in reply to: MWEdit #5286

    I’m going to set common/dl_base.h aside for now as it’s hard to tell if the string macros are coming from Microsoft’s string library or the standard as they lack the leading underscore. I’ll take another look at them after I’ve gone through the rest of the files.

    in reply to: MWEdit #5284

    I’m working on contacting the xEdit folks for information. As with most of these projects, discussion has, unfortunately, moved almost exclusively to Discord. Would prefer a more public platform but I’ll copy the information here once I get it

    I wish I didn’t need to use Discord like this: it’s getting to be a bit much to manage. 🙁

    Probably going to pare it down once I get information. Trying to keep track of everything going on with the various chat servers is driving me nuts!

    in reply to: Random #5278

    Wonderful! If I ever get to New York, The Met is high on the list of places to visit. 🙂

    We’ve had a few cases of flesh-eating bacteria here. Not many, admittedly, but enough to warrant some concern.

    Had this come in the other day: https://www.theregister.com/2026/03/08/neurons_doom/

    in reply to: MWEdit #5273

    common/file/gen_find is written to be partially cross-platform. It does have _WIN32 checks for some of it but it still breaks on non-Windows platforms as the required typedef is itself in a check. I’ve made a note of the problem in the code.

    Several functions in common/string/sstring.h have no prototype, just definitions. Most of these are duplicated in windows/win_util and defined in there. The CSString:: versions aren’t used from what I can tell so we can likely remove them from the header to clean it up. That’ll be done once I’ve checked each function to make sure we can excise them.

    Many things in common are aliases to stuff in the Windows API with the exact same name so we’ll definitely want to namespace these to prevent confusion. I’ve tried to clean up what I accidentally though was from the Windows API but were in reality aliases but there’s a good chance I missed some stuff.

    Edit:

    Fixed a few bugs in common/string/sstring.cc. There were some misnamed variables that didn’t match the prototype and, instead, referenced the typedefs. All fixed now 🙂

    A lot of the string stuff is weird so I fully expect it to croak, if not on build, then on certain extended characters. It’ll be better once the string library has been rewritten to modern compliance. That doesn’t necessarily require the Unicode tracker item to be done but does require consistency in the code.

    Also, one task that needs to be accomplished at some point is rearranging the source files to match the order of the headers.

    Edit 2:

    common/time/task_time.cc has more DOS code that needs to be removed. It uses weird macros, though, so those will need to be untangled first to make sure it’s done correctly.

    Doesn’t look like that file or symbols are used in the project anyways so I’ll go ahead and tag them for removal. Going to clean them up first, anyways, just in case they’re needed after all but the grep came up empty:

    ~/projects/MWEdit$ git grep --files-with-matches  "TaskTimer"
    common/time/task_time.cc
    common/time/task_time.h

    common/utility/profile can likely be marked for removal:

    ~/projects/MWEdit$ git grep "ProfileLog"
    common/utility/profile.cc:      CLogFile ProfileLog;
    common/utility/profile.cc:      //boolean  OpenLog = ProfileLog.Open("profile.log");
    common/utility/profile.h:extern CLogFile ProfileLog;
    ~/projects/MWEdit$ git grep "profile_t"
    common/utility/profile.cc:      extern profile_t *g_pLastStaticProfile = NULL;
    common/utility/profile.h:       profile_t ProfName = {{0ul}, {0ul}, {0ul}, 0.0, {0ul}, 0.0, {0ul}};
    common/utility/profile.h:       static profile_t ProfName = {{0ul}, {0ul}, {0ul}, 0.0, {0ul}, 0.0, {0ul}}; \
    common/utility/profile.h:} profile_t;
    common/utility/profile.h:extern profile_t *g_pLastStaticProfile;
    common/utility/profile.h:       profile_t &m_rProfile; /* Referenced profile object */
    common/utility/profile.h:       CProfileEndFunc(profile_t &Profile) : m_rProfile(Profile) { ; }
    in reply to: Films & TV Shows #5272

    FiM is a wonderful show! Been watching it from the start and this will be my third viewing. Definitely worth it! 🙂

    And a lot of guest appearances, too! Weird Al even makes an appearance doing his polka act.

    The Super Show is a blast! It’s so goofy that you can’t help but enjoy it 😀

    And let’s not forget to do the Mario:

    And Happy MAR10 Day!

    in reply to: MWEdit #5270

    Unicode tracker item updated with more information courtesy of the OpenMW folks 🙂

    in reply to: Films & TV Shows #5269

    Can’t get any more episodes of SpongeBob past season six. But that’s okay: I wasn’t really enjoying it anyways 😛

    So I started watching Friendship is Magic again, along with the Super Mario Bros Super Show.

    in reply to: Software: On & Off the Web #5264

    Nope. I stopped using GNOME when 3.x landed and bounced around a lot before settling on a sort of hybrid install that used bits and pieces from XFCE and standalone aspects. Cinnamon wasn’t bad but had quite a few bugs in it that made it impractical for daily use.

    They also take community contributions so that definitely helps 🙂

    Terminal customization in the GUI is limited but I haven’t checked the settings files yet. Of course, you can always install a different terminal!

    Display scaling definitely works better so my eyes are much happier. 🙂

    The new version of PopOS does lean too much on Flathub for my liking (I greatly prefer the native system package manager) and it does have a nasty bug where it causes my screen to flicker after it comes back on from where the power manager shut it off, requiring a reboot to correct. Pretty annoying, that one.

    in reply to: Morrowind #5260

    Excellent! Haven’t tried it yet myself but I do recommend installing a ground cover as the barren ground looks a bit bizarre otherwise 😛

    in reply to: MWEdit #5257

    We’ll get it figured out! It is weird that TCHAR is in winnt.h instead of something more sensible like tchar.h. The latter has support functions but TCHAR itself is elsewhere. Maybe I need to clean up the Windows API as well (not happening! Too much work!)? 😛

    Yeah, Unicode will be a tad hairy due to inconsistent support. I remember that with BOSS, it took a ton of trial and error to determine what was Unicode compliant but support has improved immensely since then. The existing code doesn’t use the wide-character versions, either

    In the main standard, we have cwctype and cctype for UTF-8. As we know from prior investigation, wchar_t is implementation defined and thus not portable. There doesn’t exist equivalents for UTF-16, I don’t think, but I’ll need to do some more digging to make sure. We’ll also want to check to see what’s supported by the in-game engine for the in-game text.

    in reply to: Software: On & Off the Web #5253

    PopOS 24.04 landed yesterday for everyone. Update went without a hitch but you need to redo all of the settings since it replaced GNOME with Cosmic. Not too difficult over here as I kept things simple with this in mind (it was supposed to be released last year). Got most of them but still have a few left 🙂

    Quite nice, really. Pretty different but still user friendly. Going to need to play with things as time allows to see how I like the changes

    Probably wouldn’t have been a bad idea to wait a while but I wanted to get out of the holding pattern 😛

    in reply to: MWEdit #5251

    Great, thanks. Been forever since I had to worry about pointer arithmetic 😛

    Probably should grab my old C textbook that’s on the bookcase as a refresher 🙂

    Edit:

    `ui/ directory is done and processing. Going to update the system as a large update just landed yesterday. 🙂

    Since we’re not using windows.h, it looks like we’ll need to set the architecture manually for some reason. Shouldn’t need to but I’ll add a note that _AMD64_ needs to be set in the build script for winnt.h.

    in reply to: Films & TV Shows #5248

    SpongeBob’s splinter episode makes no sense! It was already canon that he could remove his arms and regrow them instantly without issue and does this several times throughout the series. So, instead of worrying about the splinter in his hand, just remove the limb!

    in reply to: MWEdit #5242

    Another note: the book UI is incomplete as it doesn’t set the book data. The Book class holds book data but nowhere in the code-base is the bookdata_t struct actually used. Looks like it’s an incomplete feature. We’ll probably want a separate tracker item to keep up with this stuff.

    New tracker item: https://github.com/Walrus-Tech/MWEdit/issues/46

    Feel free to add things to it as you come across them!

    in reply to: Morrowind #5237

    Any issues since or is OpenMW doing the trick?

    in reply to: Cooking #5236

    So I’ve started using the slow-cooker to roast chicken. It works great! Either a whole chicken or chicken breasts with a bunch of various vegetables and seasonings mixed in. I just turn it to high and let it run for a few hours and presto!

    Probably going to pick up some cake boxes soon to make it easier to transport them. They’ll be handy to have around!

    I also need to look at getting a knife sharpener at some point.

Viewing 20 posts – 41 through 60 (of 1,245 total)