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The syntax error may or may not be there. Oftentimes, during an error, the compiler craps out and spits out bad data after the initial error so it’s very hard to debug things all at once. C++ is a lot more type safe than C and requires that you specify the return and parameter types everywhere 🙂
I was getting that error in
common/dl_str.hfor the parameters so it sounded likeTCHARwasn’t being brought in for whatever reason, even though it was being set incommon/dl_base.hthrough a Windows macro check. That’s when I tried adding the Windows headerwinnt.hto it to see if that fixed the issue. According to Microsoft’s list, that’s the header we want.Sounds good. Let me know what you find out 🙂
We do have options, fortunately, but let’s see what you come up with before we start considering the other alternatives 🙂
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This reply was modified 3 months, 1 week ago by
Spastic Hamburger.
Something’s broken with the
TCHARimplementation: https://github.com/deathssoul/MWEdit/actions/runs/23533305041/job/68502145150It started by complaining about the
TCHARtypedef incommon/dl_str.hnot being a type so I added thewinnt.hheader to it since the typedef wasn’t being picked up fromcommon/dl_base.h(probably being overridden somewhere in the spaghetti code) and then it started complaining about the system header itself.I’ll set it aside for right now but any ideas? It was building before so one of the overrides is borked. I could try narrowing it down by removing the redefinition from
common/dl_base.hor even making it a global typedef in a new namespace and adjusting the type in the project (will take a while but should fix it).That said, we do have a task item to switch over to proper Unicode handling anyways but I’m not exactly ready to tackle the conversion between character encodings as OpenMW differs from regular Morrowind
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This reply was modified 3 months, 1 week ago by
Spastic Hamburger.
game/morrowind/sub_name_fix.his currently set up to only be a typedef to CEsmSubName. That’ll need to be investigated to see if the disabled code needs to be used at all. If not, we can remove the file and remove the includes and symbols referencing it.Yeah, we’ve been really dry too. Several of our creeks have completely dried up!
The critters certainly looks happy! 😀
In Futurama, we have Parade Day!
The International Day of Forests doesn’t get much press over here: we mostly do Arbor Day and Earth Day.
Wasn’t aware of World Frog Day. I have noticed a decrease in the ribbits around here in recent years. They used to get loud!
And some interesting discoveries in the quantum world just came in: https://phys.org/news/2026-03-blur-reverse-quantum.html
Haven’t had a chance to read the full paper yet but definitely need to make the time for it
There are also foilboards in addition to jet boards. They look a bit top-heavy!
My favorite is the VW Bug with a jet engine: https://www.craigslist.org/about/best/sfo/7241823593.html
Bring your own wings, though!
Feel like going out in the snow in style? Take a Snow Cat!
Lots of automobile related posts in the “Best of…” list. How about a smoker if you get hungry?
This looks like it’ll definitely liven up a good shopping trip but definitely not safe 😛
Things are moving right along. I hit the
game/morrowind/directory the other day so we’ll be able to do another test build soon. Once the push is done, we’ll see if anything else needs to be fixed to get things working without using thewindows.hheader.Any luck with getting VS up and running?
It’s possible things will build on MinGW now (or at least soon if they don’t already) so that’s something worth testing at some point. I’ve checked off everything that was on the list, at least. Further investigation revealed that the markers that I thought were generated code markers were in fact markers telling you that that code was stuff generated by the Class Wizard and they’re needed to properly use the Class Wizard. Since we’re working with the code instead, we’ll be able to remove those artifacts without issues (I think) and make the code more readable with less clutter in the way.
I’ve also added notes about non-standard extensions that we’ll want to swap out for portable functions. I’ve also already swapped out a few of them where they were relatively simple.
I’m also exhausted 😛
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This reply was modified 3 months, 2 weeks ago by
Spastic Hamburger.
I once had the idea of playing a roar on a speaker system by the front door for fun, triggered by a motion sensor. Never did follow through with it 😛
I’m partial to grey or aluminum cases myself. They’re really good about not being obtrusive. While nice to have a window to read the error codes on the motherboard without having to open things up, I’m not overly picky about such a feature 😛
Haven’t seen that feature on a microwave before. Mine just blows the circuit when it goes too long and it’s from 2015 or 2016 😛
Looks like keyboards are moving towards magnetic switches from membrane and mechanical. I wonder how they’ll compare in terms of comfort. My mechanical SteelSeries keyboard is very pleasant to use.
Most of the debug functions in common will go away as they longer serve a purpose. All they do is test the existing functions to make sure they work with set data. Looks like they were used for checking to make sure the code was correct during initial development. Since they only check pre-defined data instead of checking for current, they’ll either be rewritten or removed. That and they add a lot of reads and writes to the drive for no gain.
Yeah, I wasn’t able to come up with much either. For some of the other problems, there were some open issues but no feedback on them.
Thanks, will try that soon. 🙂
Also going to try messing with the Proton settings to see if that helps when I’m not so tired. Don’t want to risk messing anything up!
Some interesting insight here regarding the RGB trend: https://news.ycombinator.com/item?id=47375085
Personally, I avoid it when possible as it tacks on about 10 to 20 USD for each item that uses it for a feature I’ll never see. My keyboard lives in a tray, my mouse is always covered (why it needs lighting when your hand covers it is beyond me), my case is solid…. 😛
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This reply was modified 3 months, 3 weeks ago by
Spastic Hamburger.
As I mentioned elsewhere, PopOS was updated the other week with COSMIC and Wayland as the defaults. Things haven’t exactly been going swimmingly. There are a few bugs in the combination, such as screen flickering after the display gets blanked by the power settings. The fix is to log out and back in again. Additionally, mouse scrolling in the pager doesn’t work properly in the terminal emulator and the overrides are ignored.
Those are relatively minor, however. The biggest issue I’m noticing is that I can’t get games working right. The Witcher doesn’t load properly at all and Workers and Resources runs but not in fullscreen and the mouse only maintains focus for about 75% of the interior of the window, making it unplayable regardless. No Man’s Sky doesn’t load at all from what I can tell.
I’ll need to poke at things later on, see if there’s a way to get things working properly.
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This reply was modified 3 months, 3 weeks ago by
Spastic Hamburger.
I’m going to set
common/dl_base.haside for now as it’s hard to tell if the string macros are coming from Microsoft’s string library or the standard as they lack the leading underscore. I’ll take another look at them after I’ve gone through the rest of the files.I’m working on contacting the xEdit folks for information. As with most of these projects, discussion has, unfortunately, moved almost exclusively to Discord. Would prefer a more public platform but I’ll copy the information here once I get it
I wish I didn’t need to use Discord like this: it’s getting to be a bit much to manage. 🙁
Probably going to pare it down once I get information. Trying to keep track of everything going on with the various chat servers is driving me nuts!
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This reply was modified 3 months, 3 weeks ago by
Spastic Hamburger.
Wonderful! If I ever get to New York, The Met is high on the list of places to visit. 🙂
We’ve had a few cases of flesh-eating bacteria here. Not many, admittedly, but enough to warrant some concern.
Had this come in the other day: https://www.theregister.com/2026/03/08/neurons_doom/
common/file/gen_findis written to be partially cross-platform. It does have_WIN32checks for some of it but it still breaks on non-Windows platforms as the required typedef is itself in a check. I’ve made a note of the problem in the code.Several functions in
common/string/sstring.hhave no prototype, just definitions. Most of these are duplicated inwindows/win_utiland defined in there. TheCSString::versions aren’t used from what I can tell so we can likely remove them from the header to clean it up. That’ll be done once I’ve checked each function to make sure we can excise them.Many things in common are aliases to stuff in the Windows API with the exact same name so we’ll definitely want to namespace these to prevent confusion. I’ve tried to clean up what I accidentally though was from the Windows API but were in reality aliases but there’s a good chance I missed some stuff.
Edit:
Fixed a few bugs in
common/string/sstring.cc. There were some misnamed variables that didn’t match the prototype and, instead, referenced the typedefs. All fixed now 🙂A lot of the string stuff is weird so I fully expect it to croak, if not on build, then on certain extended characters. It’ll be better once the string library has been rewritten to modern compliance. That doesn’t necessarily require the Unicode tracker item to be done but does require consistency in the code.
Also, one task that needs to be accomplished at some point is rearranging the source files to match the order of the headers.
Edit 2:
common/time/task_time.cchas more DOS code that needs to be removed. It uses weird macros, though, so those will need to be untangled first to make sure it’s done correctly.Doesn’t look like that file or symbols are used in the project anyways so I’ll go ahead and tag them for removal. Going to clean them up first, anyways, just in case they’re needed after all but the grep came up empty:
~/projects/MWEdit$ git grep --files-with-matches "TaskTimer" common/time/task_time.cc common/time/task_time.hcommon/utility/profilecan likely be marked for removal:~/projects/MWEdit$ git grep "ProfileLog" common/utility/profile.cc: CLogFile ProfileLog; common/utility/profile.cc: //boolean OpenLog = ProfileLog.Open("profile.log"); common/utility/profile.h:extern CLogFile ProfileLog; ~/projects/MWEdit$ git grep "profile_t" common/utility/profile.cc: extern profile_t *g_pLastStaticProfile = NULL; common/utility/profile.h: profile_t ProfName = {{0ul}, {0ul}, {0ul}, 0.0, {0ul}, 0.0, {0ul}}; common/utility/profile.h: static profile_t ProfName = {{0ul}, {0ul}, {0ul}, 0.0, {0ul}, 0.0, {0ul}}; \ common/utility/profile.h:} profile_t; common/utility/profile.h:extern profile_t *g_pLastStaticProfile; common/utility/profile.h: profile_t &m_rProfile; /* Referenced profile object */ common/utility/profile.h: CProfileEndFunc(profile_t &Profile) : m_rProfile(Profile) { ; }-
This reply was modified 3 months, 3 weeks ago by
Spastic Hamburger.
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This reply was modified 3 months, 3 weeks ago by
Spastic Hamburger.
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This reply was modified 3 months, 3 weeks ago by
Spastic Hamburger.
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This reply was modified 3 months, 3 weeks ago by
Spastic Hamburger.
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This reply was modified 3 months, 3 weeks ago by
Spastic Hamburger.
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This reply was modified 3 months, 3 weeks ago by
Spastic Hamburger.
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This reply was modified 3 months, 3 weeks ago by
Spastic Hamburger.
FiM is a wonderful show! Been watching it from the start and this will be my third viewing. Definitely worth it! 🙂
And a lot of guest appearances, too! Weird Al even makes an appearance doing his polka act.
The Super Show is a blast! It’s so goofy that you can’t help but enjoy it 😀
And let’s not forget to do the Mario:
And Happy MAR10 Day!
Unicode tracker item updated with more information courtesy of the OpenMW folks 🙂
Can’t get any more episodes of SpongeBob past season six. But that’s okay: I wasn’t really enjoying it anyways 😛
So I started watching Friendship is Magic again, along with the Super Mario Bros Super Show.
Nope. I stopped using GNOME when 3.x landed and bounced around a lot before settling on a sort of hybrid install that used bits and pieces from XFCE and standalone aspects. Cinnamon wasn’t bad but had quite a few bugs in it that made it impractical for daily use.
They also take community contributions so that definitely helps 🙂
Terminal customization in the GUI is limited but I haven’t checked the settings files yet. Of course, you can always install a different terminal!
Display scaling definitely works better so my eyes are much happier. 🙂
The new version of PopOS does lean too much on Flathub for my liking (I greatly prefer the native system package manager) and it does have a nasty bug where it causes my screen to flicker after it comes back on from where the power manager shut it off, requiring a reboot to correct. Pretty annoying, that one.
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This reply was modified 4 months ago by
Spastic Hamburger.
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This reply was modified 3 months, 1 week ago by
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