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Didn’t even notice that omission. It’s been a while since I’ve seen it. It’s too bad hovercraft never took off, they were quite useful. The issue with wind was probably too big of a problem for them to have good staying power, though. Lakes and such get a lot of wind!
Just went on a Wiki journey and found out the DC did a Superboy TV show that I never heard about. Interestingly, it had quite a few Bond actors involved. Some of them aren’t listed on the main Wiki page, though, such as Richard Kiel. Totally different genre, too.
Yeah, the services over here have been trying to get me to watch it as well. I’ve got Cannonball Run on the list now. Watching Bond has me in the mood for Moore’s parody version 😛
So that’s what it’s called! Here’s a bit of a list of credits for what the piece is used in: https://www.imdb.com/name/nm0006309/ It’s used a lot!
Will see if I can catch them over here!
Still making my way through the Bond films. Hit the Roger Moore era the other day. It’s quite different from the Connery era but I like it for its cheesiness. The critics didn’t like it so much but they’re looking at quality, I’m not. I’m looking at fun value 😛
Read Blake Crouch’s Run the other day. It was a brutal book and only recommended if you’re in the mood for something that gets the heart pounding. It’s really heavy.
Working on prepping for the upcoming cold blast. Weather report is not consistent with precipitation. The weekly forecast says 20% but the hourly says 80% so it’s pretty confusing. Need to make sure I round up all my blankets and heaters and then I also need to get the plants covered up. Originally wasn’t going to worry about it but the forecasted temps aren’t looking as good as they were the other day. Only 27F for two days but the precipitation is what has me worried.
That was around 2016 or so? Something like that. Unfortunately, I no longer have the space for several screens 🙁 The fix was to move the HUD to the center monitor and adjust the FOV in the INI file. The issue was a sluggish UI that went away when only a single monitor was used. After making those adjustments, the game worked pretty normally. 🙂
I think the LAA flag needs to be used like Skyrim with a wrapper but I haven’t looked into it yet. Will get there, though! Just been a tad slow lately 🙂
Cool! Didn’t even realize that Angelfire was owned by them. They used to be abundantly but you don’t see may Angelfire sites anymore. Social media has mostly devoured the web 🙁
You can also disable the generation of that file entirely! Just note that the policy editor doesn’t come with the basic versions of Windows. Wish it did as I use it to disable some of the other Windows annoyances.
Sounds like it’s something with some of the embedded ads. 🙁
Yeah, dealer fees are a bit insane. Unfortunately, we have laws that prevent manufacturers from running their own dealers so that the individual dealers don’t get priced out. Yep, the dealers lobbied for such treatment. And, if you try to special order something, it can get complicated. And let’s not forget the zebra fee! They need to get the horsepower from somewhere 😛
That’s one way of doing it! We could also go with one of the various vehicles designed by Dr Seuss! 😀
While we’re on the subject, here’s an oddly thorough list: https://en.wikipedia.org/wiki/List_of_James_Bond_vehicles
Sorry, been tired again. Probably just trying to take on too much.
Anyways! Yeah, let’s try to contact them. Dave did say I could use a fork but didn’t have the details handy so that may be permission from him on that front.
Without a license in the code, it means that anyone who wants to work on our version, even though we got permission, would have to ask us, Nimrod, and Dave. We can license any new code, however, but any other code, changed or original, is still without a license. I’m not sure of how retroactive relicensing works off the top of my head but Dave doesn’t seem inclined to go back to the original repo to correct the error (don’t blame him: it’s set up with CVS and the world has mostly moved on from that). So, the only code explicitly under a license currently is the GUI shell, which I’d like to swap out with GTK down the road anyways if I wind up being able to work with GTK (never tried, honestly). Yeah, things get complicated in open source world!
I don’t care how crappy the aerodynamics are, this car looks awesome: https://en.wikipedia.org/wiki/Delahaye_135
Most cars these days lack originality in their designs! They all look the same! Except for the ones that cost five digits. Granted, even those use practically the same design: a rounded triangle 😛
Fun fact: we have a lone Caterham dealer in the state
Will update the other thread later but it looks like my charging issues are related to a wonky outlet. Lamp worked but the chargers didn’t. Now the chargers work on that outlet so it sounds like it wasn’t putting out enough current or voltage. Going to need to get it tested. Could do it myself but I don’t want to risk shocking myself on a live outlet. It’s fine when I’m working on smaller circuits but I’ll leave the big ones to the experts. 😛
Not sure I can get it here but will take a look 🙂
Haven’t seen it in a few years so I’m going to get Dr Strangelove on the list for a rewatch. It’s an incredible film!
Okay, just did some digging to try and clear up what happens when a license isn’t applied and came across this post. Basically, even though Dave intended the original to be Apache or MIT but, since he didn’t explicitly mention the licenses in the project, we can’t go ahead and use Nimrod’s fork because they didn’t apply a license to their own work as they weren’t required to since Dave didn’t require it, even if it was unintentional. We already have permission from Dave to work with all of his code but we’ll need Nimrod’s as well if we want to work with their code. If not, we’d need to redo the work that they’ve already done. Hopefully that clears things up a bit 🙂
This came in the other day: https://boingboing.net/2025/01/12/synchronized-ice-skaters-dressed-as-giant-ice-skates.html
😀
The main quest is only eight hours long but it has been confirmed that an expansion is in the works. 😛
Yeah, the Scream films are fun. Lot of great satire in them, too! Haven’t seen many past 3 or so. The newest and oldest ones are available but not the middle ones and I don’t like skipping installments 🙁
Another candidate for physical media? Our OTA offerings in Florida aren’t as good as, say, New York. 😛
That repository looks better but there isn’t a license associated with the code. Any way we can contact them to see about getting permission to use their fork?
Yeah, we can use the project files to extract the includes and add them into the C++ source. That’s what I did with the BOSS code. 🙂
Still need to finish setting up my Geany workspace. Some that is done on a per-project basis, though, so part of it will need to wait until we finalize which repo we’re going to use. Geany is pretty manual oriented 😛
Dave also has a few other projects that could be worth exploring down the road: https://github.com/uesp/obedit and https://github.com/uesp/tes4lib along with https://github.com/uesp/skyedit and https://github.com/uesp/tes5lib
The former looks like a GUI shell but it may use the latter. Not sure, haven’t looked at the code yet. Definitely something to look into later, though.
Edit:
Looks like Nimrod has done a lot of the updating I had in mind. Excellent. That definitely would help if we can use their fork.
Edit 2:
It may only be worth doing the bare minimum on the VS project files since they’ll be generated during configuration by CMake or Meson when we get to that step. 🙂
Took a closer look at all three code repos just now. There are definitely some missing files. Should I ask Dave about them? That would explain why I haven’t been able to follow the newest repo, such as the IO operations. The newest one appears to be mostly the GUI implementation and not the backend stuff.
Started watching the Fallout series on Prime the other day to get my Fallout fix in until I’m able to get something working on the computer (been a little bit busy with a slightly different project….:P). It’s really good! They did an incredible job capturing the spirit and atmosphere of the games and is a blast to boot!
Fun fact: under “Related Shows,” the first item on the list? Silo on Apple tv+. Even Amazon agrees! 😛
Got confirmation that the code is actually under the MIT license. He didn’t have any comments regarding the code so we’ll probably just need to figure it out as we go. Just cloned the repository so I’ll start going through it 🙂
Definitely want to look at doing some rearranging of the directory structure. I’m just not a big fan of having a lot of code files all in one folder. Makes it hard for me to find what I’m looking for but we’ll get there
As a note: it looks like it uses the one-class-per-file structure.
I’m pretty rusty so bear with me!
Edit:
A cursory glance shows that there may be some headers missing from the includes. That may take some time to update. We’ll have a better handle on things once you’re able to try building it, though 🙂
Edit 2:
We’ve got a mixture of C-style types as macros and C++-style types, such as BOOL and bool respectively, that should be made consistent. There are also some code blocks that are generated by the VS class wizard that should probably be copied (if we’re allowed to, not sure how that’s handled by licensing) into the main code to allow it to be more portable. Additionally, some stuff needs the proper namespaces assigned.
Yuck. Intel’s driver scanning tools are quite useful. I’ve used them in the past back before Windows was better at detecting all of the needed drivers. 🙁
Looks like there’s another BIOS update available over here. May hold off a bit as we know how that went last time 😛
Fire control is a bit of a contentious issue over here. Over the years, we weren’t managing the forests properly and allowing them to burn so now they’ve got good conditions to burn out of control. It also affected their reproduction and diversity. We’ve been trying to correct things with controlled burns to clear out the fire hazards but that can’t really repair all of the damage we’ve already done.
Yeah, I’m quite worried about being exposed to it. Especially since I walk a lot. Wearing a protective lead suit would get hot and heavy. On the bright side, it would at least help me get in better shape.
Cool! Probably the result of a large predator of some sort? No paleontologist but maybe not as I don’t see any marks on them that would suggest they were chewed on.
Thanks, will try those. I’m a little surprised that it can’t be done per application in Radeon Settings. Still better than changing the refresh rate to 60 Hz. 🙂
Failing all this, I could just wait until Microsoft has them release a remastered version in ten or so years. Microsoft likes their remasters. They did two remasters for Age of Mythology! 😛
Will have more to post later but we’re going to want to use this repository: https://github.com/uesp/mwedit
That seems to be the latest official one. At least, I think so. Will need to review things more when I’m not so tired but wanted to pass it along before you got going too much 🙂
Edit:
Waiting to confirm the license. He thought it was under the Apache License but it looks like the newer repo’s license file has it set to the MIT License. No problem with either, we just want to make sure we know what we’re working with is all
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