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In that case, I’ll go ahead and start breaking things!
I’m not sure how much help an AI search tool will be in this case as it compiles fine but doesn’t run properly. Unless it can also test it in a Windows instance, it probably needs human analysis.
Another thought just occurred to me: could you run the broken version of MWEdit from the command-line and then make it crash? I want to see if it spits out any error messages to standard-output instead of a log file.
Also, could you check the file properties of the DLLs that were bundled with 0.6.x to see if they contain the version information? That’s something that I am unable to extract on my end.
Edit:
Okay, just made an announcement in the relevant threads 🙂
And another classic:
Doesn’t appear on their list of salads, either 🙁
Always go with brewed coffee! Of course, I’m not very good at making it but it’s not too bad. 😛 Don’t like to take up my counter space with a coffee machine (got rid of the old one as it was too big) so I use a tea infuser to do the job 🙂
So these days, USA Pan is one of the better options. I upgraded all of my baking pans a few years back and they’re much better than the flimsy hand-me-downs that I had been using. Much sturdier so that won’t warp as easily (happens frequently with the low-cost aluminum pans) and they distribute heat better. My cookie sheets and bundt pans are from Nordic Ware and work really well. I still need to replace my muffin pans but I haven’t gotten there yet 😛
I’ve heard good things about Fat Daddio cake pans but never tried them myself.
Cheesecake turned out good. My spring-form pans leaked, though, so I need to do some additional cleanup. The leakage was fat so I didn’t see it until it cooled off when I next opened the oven. Next time I’ll put the pan in another pan to keep that from happening. 🙂
For the December holidays, I’m thinking of making a chocolate fudge cake with milk chocolate frosting. Still haven’t used my 10-inch tube pan but I will eventually!
Getting in the mood for soup. Maybe minestrone?
One can also use one of these for drinks!
Okay, I’ve updated the linked issue with the current plan of action. If it looks satisfactory, I’ll start implementing the new layout after I give the linked projects another look-see. Once I start, all builds will be broken for a few weeks until all of the paths are updated 🙂
Now that Thanksgiving is over, I’m going to start reviewing the linked directory layouts and get going on some organizing over the next few days. Or try to anyways. We’ll see what kind of progress I make 😛
The last one doesn’t show up here but I think I found an alternate vid: https://www.youtube.com/watch?v=G7eyPZat6Jk
Need to start listening to music again. Been finding it a bit hard after the roofing last year disrupted my listening habits and now I’m reading a lot. Tried listening to music while reading but it tends to just distract me from the book 😛
Adams has some great quotes: https://en.wikiquote.org/wiki/Douglas_Adams
Yeah, I’m pretty surprised they didn’t add such a reference to the gravesite. Quite a few prominent writers have quotes on their headstones. Just a few examples: https://lithub.com/which-writers-have-the-best-tombstone-inscriptions/
I know there are more! Just too lazy to dig them up right now. 😛
Weird article. 😛
Seinfeld also did a bit on the life of socks:
And regarding ballpoint pens, this is what happens to them: https://www.reddit.com/r/HitchHikersGuide/comments/11lczct/comment/jbiz38x/
And just came across this: https://www.reddit.com/r/HitchHikersGuide/comments/1os8gv3/douglas_adams_gets_ballpoint_pens_at_his_grave/
Nice little memorial Adams has going 🙂
git mvrenames files and directories andgit rmremoves them from the repo. Once stuff is removed from Git, or renamed, it no longer shows up in the current state, just the historical state. 🙂Yeah, it’s a bit of a mess. There are macro constants littered everywhere, including some duplicates, instead of being in a single place. That’s also on the list to take care of to make it easier to find everything.
I also want to set up a better way to handle versions but I keep second guessing myself. Here’s what I’ve been thinking: set it up so that we store the version numbers in variables in the GitHub Actions configuration, which are then passed to CMake. In the CMake script, we’d check to see if the variables are set and, if not, set them to 0. Then we run
configure_fileon aconfig.h.infile, setting up the variables for the headers and source files. Additionally, we do it for the resource files as well. If possible, we’d pass the variables to the file name for the archive upload to set up its final name. In this way, we could do version numbers all with a single edit.Yep, the classes and such could use some work. That’s a future project since there’s quite a bit of stuff that needs to be done first.
There are also a few files with spelling errors and the general naming conventions aren’t followed in some cases so all of those should probably be corrected as well. I’m leaning towards having subdirectories in the
esm/directory (or whatever it winds up being called) for game specific stuff for when we finally bring in Dave’s other repos for other games, with the root being for common parameters. Of course, it may change down the road if I can resurrect my system of using config files to describe the file formats. That’s far future, however. Additionally, I’m leaning towards renaming theesm/directory togame/to represent the fact that it’s for game format support. How does that sound?The directory structure changes would be for the code repository to make working with the source files easier. As it is, things are mostly lumped together. The icons are buried under the generic project directory instead of having their own directory, the old build files were dumped in with the source files and hard to find, etc. NimrodPSI did do some organizing but we may be able to take it a step further to make it even easier to locate stuff.
No idea why everything is prefixed with Esm but the
esm/directory is for the binary file format, while theproject/directory is assorted stuff, mostly the GUI shell but with some algorithm processing mixed in, such as the script editor. As we know,Common/is a lot of reimplementation of standard features, some of which didn’t exist at the time of original creations and others which are just “there”.Yep, a portable option would be nice. Will create an issue later but part of it may require a better installer and changing the settings from the registry to config files instead (necessary anyways to support other operating systems)
Okay, got that commit pushed up. Just realized that I need to fix the order of the files in the CMake script but I’ll do that later on as I continue.
And got the issue up for the directory layout: https://github.com/Walrus-Tech/MWEdit/issues/40
Let me know if I missed any important points!
Use the reverse image search periodically but rarely use it for faces. Mostly, I use it to try and find an article something came from 😛
People are funny about their faces and Google blurs them by default in Street View so I’m surprised they have a facial search function
And Zork is now open source!
Sorry! Been busy!
Let’s not forget this one!
Feel bad. I haven’t been listening to much music lately. Really need to change that 🙁
Okay, the container directory has had its includes fixed so it’ll be in the next push. I’ll open a directory layout thread soon
Most of those are readability changes: a lot of unneeded comments were removed as they were just clutter, for instance. There are some functional changes but the trick is to determine what in the diff broke things. Maybe you’ll see something that I missed 🙂
How does the two-dot version differ? To me, things look the same. 😛
Think I’m done with the Common container library but I want to give it another look before I commit it in case I missed something. I’m also tempted to enable dev builds just to help with testing, CI limits be damned
Once that’s done, I may open a new issue for the directory layout so that we can start figuring out what to do with it 🙂
Almost got the includes sorted out for the Containers library in common. We’ll definitely want to review the directory structure at some point. We can do that now or later, doesn’t really matter when. If we do it later, though, that’ll mean I’ll need to adjust some include paths again. Will already need to do that anyways since I had to add the directories to them when I was setting up the build script
Regarding the containers library, I’d like to remove it in favor of the containers in the standard but we’ll need to see how they compare first.
Additionally, I’m adding some notes about other tasks that need doing, such as namespacing stuff that replaces things in the standard library and swapping out the byte typedef for
std::byteAnd here’s the full diff of stuff that changed between 0.6.3 and 0.7.0 if you want to take a look and see if anything stands out.
Never was a fan of Carell’s comedy, maybe I’ll like his dramas better?
Sadly, none of those are available over here 🙁
Been continuing to watch old Looney Tunes lately and I’m still enjoying them quite a bit. The older ones from the 40s were a lot more creative than the later ones, in my opinion, with the characters being a lot less cliche.
Looks like we can turn on experimental Unicode support by just setting up the
_UNICODEandUNICODEmacros in CMake and replacing the DevIL libraries with the Unicode versions. The code already has checks for those to use the wide-character version of TCHAR (it may be done in the Windows API already but I haven’t gotten there yet) if the macros are present. Will add it to test list at some point.At the basic level, we could have config files that simply list the files associated with a project and then have a separate list-view for each. Wouldn’t be hard to implement for someone more familiar with GUI programming. After the windows are set up, you’d simply populate them with a loop, going until you reach EOF.
Working on more cleanup tasks now. Adding missing includes and splitting up headers into headers and source files. We’ll need to look at replacing NULL with
nullptrandnullptr_tonce we learn the differences.
A bit slow-going due to the nature of hunting down all of the include nesting. Worth it, though. When it’s done, we’ll be able to see at a glance where all of the symbols are coming from, making things easier to work with.Putting the loading troubles on the back-burner for now as I can’t see anything in my changes that would have caused the problems (I even did a deep dive into the project files (both the old VS project files and the vcxproj files) and didn’t see anything that I missed), unless it has to do with the DevIL changes. Which is quite possible as we may be using an incompatible version and I never did hear back from NimrodPSI or rfuzzo about their changes after we got the initial permissions to edit their code.
Haven’t been watching a whole lot myself, lately. Been reading most of the time.
Going to try and catch The Terror of Tiny Town, though. It looks like quite a bit of fun!
There’ll be nothing left at the rate he’s going!
Make sure to give it a straw bed or the likes to keep it comfortable! 🙂
Ugh. That’s annoying! Well, on the bright side, at least you have an extra set!
Yeah, I don’t generally trust those metrics and usually try to find the actual research. Or, better yet, I would ask my own dentist 😛
Just checked the local grocers…only four varieties of gum that aren’t sugar free 😛
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