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Tape making a comeback wouldn’t be a bad thing. It’s cheap and small enough to spot in for bulk storage. Its biggest issue has been retention due to the technology: it can easily become demagnetized, corrupting or losing the data. Music tapes and VHS tapes only had a lifespan of a few years before they would start breaking down, for instance.
Wild grapes are ready to pick a few weeks early! Going to start snacking! 😀
Just made my third attempt at planting ground cover. The landscapers whacked it back again before it was established so I had to replant. I’ve ordered a larger sign to put out to hopefully fix the problem
Some of the arrays have stray commas in them. I forget if an empty comma means it’s automatically initialized to zero or whatever but that’ll need to be looked at before the strays are removed.
Here’s an example from EsmSoundGen.cpp:
const TCHAR *l_SoundGenTypes[] = { _T("Left Foot"), _T("Right Foot"), _T("Swim Left"), _T("Swim Right"), _T("Moan"), _T("Roar"), _T("Scream"), _T("Land"), };The final element has a stray comma. It’s possible that it automatically sets the missing element to zero but I’ll need to relearn that. If so, then the zero or null values need to be added instead of a blank entry. If it means nothing, then the strays should probably be removed.
project/EditViewObj.cppcan be removed. It’s an empty source file and not mentioned in any file at all and doesn’t have an associated header file. Same withproject/EditViewSort.cpp. Will remove them when I rename the couple of files that need it.Edit:
I think we can remove the stray commas as we have this in
project/EsmContainDlg.cpp:static esmcoldata_t l_ItemColData[] = { { _T("Count"), ESM_FIELD_CUSTOM, LVCFMT_CENTER, ESMLIST_WIDTH_COUNT + 20, ESMLIST_SUBITEM_COUNT, l_ContSortCallBack }, { _T("ID"), ESM_FIELD_ID, LVCFMT_LEFT, ESMLIST_WIDTH_ID, ESMLIST_SUBITEM_ID, }, { _T("Mod"), ESM_FIELD_CHANGED, LVCFMT_CENTER, ESMLIST_WIDTH_CHANGED, ESMLIST_SUBITEM_CHANGED }, { _T("Name"), ESM_FIELD_NAME, LVCFMT_LEFT, ESMLIST_WIDTH_NAME, ESMLIST_SUBITEM_NAME }, { _T("Type"), ESM_FIELD_ITEMTYPE, LVCFMT_LEFT, ESMLIST_WIDTH_INDEX, ESMLIST_SUBITEM_ITEMTYPE }, { NULL, 0, 0, 0 } /* Must be last record */ };It uses a mixture but the number of elements also differs in each block. Not entirely sure, more research is definitely needed.
I’m seeing some notes like this:
TODO: Proper autocalc. We’ll probably want to decipher them as they look important. There’s also a to-do list in thedocsfolder that may help shed some light on things that I haven’t gone through yet.Still waiting to get my account approved at the UESP forums. I’ll probably need to poke them at some point.
We may also want to update the link on the UESP Wiki, too, or at least add an additional link to our fork as it still points to the old Sourceforge page. Wouldn’t be a bad idea to ask the UESP wiki folks first. I’m not entirely sure of their etiquette regarding that sort of thing
The talk page on the wiki has some interesting points, as well. Can confirm that there’s little BSA support so we’ll want to look at adding that in at some point. As I recall, BSA files consisted of a block for the flags, file list, size, and then the data compressed using zlib but I last looked into it circa 2013. Will create a new issue!
So I started playing MtG Commander a few weeks ago using borrowed decks. Turns out, I’m actually pretty good. So far, every game I’ve won has been due to Craterhoof Behemoth. Yesterday, I set things up in such a way that I did something like 500 points of damage in a single turn thanks to the elephant 😛
We now have a Discord server: https://discord.gg/AAAnesEgJe
I think everything is set up properly but we’ll find out!
We’ll probably want to add some of the additional information to the first post, including the thread links.
Yeah, Black Clover is an anime series so can be a bit hard to get over the air. I use Crunchyroll for the majority of the anime that I watch and I know Netflix has a few series locked up too. It really is a lot of fun if you can tune in! 🙂
Nope, haven’t seen The Purge but I have seen the Star Trek episode it’s based off of! Really need to give Trek a rewatch. Sadly, the entire franchise is now exclusive to Paramount+ over here 🙁
Ugh. Someone should turn it into a museum! Will try and catch it at some point!
I think I’ll take a short break from anime after I finish up Black Clover in a few days to watch a few more B-movies. They’re beckoning to me! 😛
Then I think I’ll catch up on Fairy Tail. Been a while since I’ve seen it and that was mid-series!
Okay, the MIT license has been added 🙂
The CI also caught a few parentheses (turns out I’ve been spelling it wrong in the commits, oh well) that I accidentally removed during the editing I’m doing. That’s a good thing! That’s what it’s for!
Copyright notice may need to be changed to Dave or UESP. Not entirely sure, I’ve asked Dave in the issue. It’s weird because we’re licensing code that wasn’t licensed before so there wasn’t an existing copyright notice but the parallel was licensed as the MIT with UESP being the copyright holder. Little bit confusing.
Yeah, we lost a lot of nice features. I used to use the desktop widgets regularly, mostly for the weather and news. There are still references to them in the Windows 11 system but they’re nowhere to be found. Probably just dead code that was missed during the removal. Did try Rainmeter for a time but it just wasn’t the same (setup was a real pain).
On the Linux front, we have Conky. May look at installing it over here at some point as it can be a fun little program
Yep! We have the nutrition labels! Honestly, I never had issues reading the detailed plan information but I can see how they’d be welcome for most folks. Not sure if my current provider uses them
Huh, interesting. Looks like it’s modeled after Archive.org, including the UI, but in a trimmed down form. Wonder why they don’t join forces?
Yeah, Marvel is still the most popular line with DC a close second. Image comics and IDW are popular publishers, though. The latter is very kid friendly while the former has Transformers and a few others that are well loved. I’ve always preferred DC myself. The stories are a lot less outlandish than those of other publishers. Some of the Star Trek comics of IDW look fun, though. May need to check them out in the shop when I go 🙂
Perhaps a line of kitchen appliances? They’re about to open taxi service in NYC (just started testing) so why not? That would be a lot of pastries, though! Not sure I could eat them all before they go bad 😛
I think I’ll go ahead and add the license at the end of the week if I don’t hear back from the others. In my previous communications, they didn’t seem too bothered so I doubt it’ll be an issue but I’d like to try and get formal permission first. Already talked to Dave and he’s all for making our repo covered by the MIT license
Okay, got the blog post up: https://stearnvault.com/mwedit-0-6-3-released/
Looks like I need to add the code tag to the style list that the editor class is in. Will add that to the list!
Okay, I’ve opened up a new issue to see about getting permission to add a license 🙂
I’ve also opened up several more issues for things that need doing.
I think I can get back to the code now. Not entirely sure….
Since they cancelled Powergirl a few months back, I’ve picked up Supergirl instead. It’s a lot of fun and a totally different feel. If this makes any sense at all, it feels a lot more sparkly
Sounds good. Will add them to the blog post when I get to crafting it 🙂
So far, we have:
Reddit
OpenMW
AFK Mods
Nexus ModsCan certainly make the same post on Nexus, didn’t even think about it. Will get it soon!
Looks like Robin hasn’t logged in to the UESP forums since 2021 but I can try pinging some of them in a few days. They want you to make a post in the intro thread first if you want to get approved earlier so I’ll give them some time to see mine. 🙂
Edit:
Didn’t happen on my test system the other day but we’re getting reports from some users that Windows Defender is incorrectly flagging the release. Going to need to look into that at some point
Edit 2:
okay, got a thread up on Nexus
We have a release! Version 0.6.3 is out 🙂
Will get it posted on various sites and we may want to create a blog post about it at some point 🙂
Edit:
Added some additional to-do items to the issue tracker. I’ll add more as I think of them. Feel free to do the same!
Edit 2:
Got the release announcement posted to AFK, Reddit, and OpenMW. UESP will need to wait as I’m blocked from posting external links. I’ll need to ask someone over there about that.
Any other sites that need the announcement?
Got the files from Dave! He found them in an archive he had and added them to his MWEdit repo so we’ll be good to go just as soon as I compile the change log from rfuzzo’s and NimrodPSI’s forks 🙂
Walrus Tech is the organization one and should be thought of as the main one for both stable and unstable. Mine will be for things that change a lot and should probably be reviewed first through a pull request before adding upstream to keep things fair if we wind up with more contributors 🙂
Unfortunately, we can’t open a pull request to contribute directly back to the UESP repository on account of the licensing incompatibilities and the different directory structure. The latter would introduce a lot of merge conflicts but I can try to fix the former. I’ll get a new issue opened soon pinging them to see if I can get permission to add the MIT license to ours to help with everything.
Edit:
For reference, the files we need to bundle for a release are MWEdit.exe, customfunctions.dat, DevIL.dll, Functions.dat, ilu.dll, ilu-l.dll, ILUT.dll, mweditextrafile.esp, and MwEditScriptTest.esp
Edit 2:
We’ll want to review this commit. That’s where our missing file went. There may be other files in there that need to be restored as well. I’ll create a new issue for it
Yeah, people generally don’t want to pay to be able to have faster downloads. Granted, he did need to pay server costs but maybe there was a better way to pay the bills? Couldn’t say. People would block ads, too, so that wouldn’t help and donations would only go so far.
Never heard of that one! I’m actually kind of surprised we don’t have boots/trunks (we can play dress up! :D) with rails on them to let you slide the beds out on longer vehicles to make loading easier. Would be quite helpful!
Yep, do love a good Newton’s cradle. They’re very relaxing! Been thinking of getting some desk toys myself just to help spice things up a bit. Of course, a cradle has been high on the list. Each time I go to the decor store, I come very close to grabbing one 🙂
Okay, the program runs successfully and, according to the log file, we’ll also need to package up the
.datfiles to go along with things. There’s also another file that’s referenced in the code but doesn’t exist in the repo. Here’s the log:02:55:00 (12) - Error (9 / 2): No such file or directory 02:55:00 (12) - User Message: Failed to open the file 'Functions.dat' (mode was 'reading')! 02:55:00 (12) - Error (9 / 2): No such file or directory 02:55:00 (12) - User Message: Failed to open the file 'customfunctions.dat' (mode was 'reading')! 02:55:00 (15) - Error (9 / 2): No such file or directory 02:55:00 (15) - User Message: Failed to open the file 'mweditextrafile.esp' (mode was 'reading')!Any idea what
mweditextrafile.espis? The options dialog box says it’s for extra script records but isn’t distributed in the repository.I’ll go ahead and reach out to Dave and ask. It’s not in his reuploaded repos either.
Once we figure that bit out, I can go ahead and bundle everything up for a release.
New version of OpenMW was just released with a pretty impressive change log: https://openmw.org/2025/openmw-0-49-0-released/
It also has early support for loading assets from the later games. That’s of intellectual interest to me as I’m curious as to their method. I’m wondering if they’re hard coding things or if they set up a reader with general pattern matching, having the data conversion done by translating external configuration files. Very early support and, from the blurb, it sounds like it’ll be years before it really goes anywhere
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