Spastic Hamburger

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 week, 6 days ago

    I’m actually not sure how they built the libraries since they didn’t provide any documentation on it. From the looks of things, they intended the build setup to be immutable and assumed 32-bit, which was a bit unusual in 2020. For context, I dropped 32-bit support for BOSS back around 2015 or so. Hopefully they respond to my email πŸ™‚

    For…[Read more]

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 week, 6 days ago

    Linux shouldn’t be affecting the build as the CI is set to run Windows Server 2025

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 week, 6 days ago

    Yep, those are the ones. The issue lies with the shared library .lib files. Yeah, will try switching to ResIL at some point. We’ll want to make sure everything is updated, anyways. I don’t know if Meson has an option to do this (will check later) but CMake has a command to download files, which could be helpful.

    Unfortunately, I no longer have a…[Read more]

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 2 weeks ago

    Okay, I’ve reached out to NimrodPSI. If they’re unable to assist, I’ll go ahead and work on a CMake script so that we can at least rule that out of the equation.

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 2 weeks ago

    So that error is now gone even though it was showing up all the time the other day and I didn’t change anything in the build script. Meson didn’t get an update either. Looks like an obscure parsing bug.

    No idea how to upload the log. Added the upload commands to the action file but apparently it stops the run at the first error so I’m unable to…[Read more]

  • Spastic Hamburger replied to the topic Random in the forum Discussion 2 weeks, 1 day ago

    Good list! Yep, many of the sites are definitely recent. I do notice that they leave off artificial lakes that store power for hydropower plants.

    Found it! I see that that kit comes in O-scale. Model trains, anyone? Still want to get into the hobby, just don’t know where I’d put the table! πŸ˜›

  • Whelp. They just added yet another gameplay mechanic to Lorcana, increasing its complexity. I may drop it at the end of this season. I like it because it’s simple and it’s a way to relax when I’m don’t want to deal with a lot of stuff going on like I do with other card games that I play

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 2 weeks, 2 days ago

    Progress on MWEdit is currently on hold as I wait to see if the Meson devs can help with the issues. If we can’t get Meson working, I’ll go ahead and use CMake. It isn’t as user friendly but it’s more mature so it should work better. I’ll give them a good week or so to get back to me before I start re-learning how to use CMake

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 2 weeks, 3 days ago

    Still banging about. There’s not much about how to link an included binary. When I thought I figured that out, Meson then complained that it wasn’t running under a VS environment even though it was running in a VS environment….

    So I changed the backend to use VS as an experiment and then Python crapped out with missing file errors. You can see…[Read more]

  • Sorry, was focused on MWEdit and missed some of this.

    We’ve had some Labubus cropping up here but definitely not the intensity that other areas are seeing. In fact, it’s mostly died out here after a few weeks of interest.

    Ugh, messing up post history like that is always a pain in the rear. πŸ™

    On the old site, we actually did a lot of work to…[Read more]

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 2 weeks, 6 days ago

    Okay, esm/EsmWinUtils contains only a few things and they’re duplicates of those in project/EsmUtils. The latter is used more often so I’ve commented out the stuff in the former. Not going to delete it just yet as we may change up the structure once things are working but I’ll go ahead and add the two files to the dead code review issue.

    Not sure…[Read more]

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 3 weeks ago

    Okay, almost got it. Now we’re left with some linking logs after the obvious source issues have been taken care of:
    [198/198] "link" @MWEdit.exe.rsp
    FAILED: MWEdit.exe
    "link" @MWEdit.exe.rsp
    project_EsmUtils.cpp.obj : error LNK2005: "void __cdecl FindMWRegistryPath(void)" (?FindMWRegistryPath@@YAXXZ) already defined in…
    [Read more]

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 3 weeks ago

    Thanks. πŸ™‚

    Looked at it more closely and ON_WM_TIMER() is supposed to map to an UINT_PTR while the code is trying to use just UINT. Probably a change in MFC signatures at some point over the last couple of decades. That fixed that error when I changed the type. Got some more, which isn’t unexpected. It was able to work through 92 files this time…[Read more]

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 3 weeks, 1 day ago

    So it sounds like there’s a switch being used for MSVC to relax the casting rules for C++. Sorry, things are still coming back to me but I’m getting there. πŸ™‚

    Would be better to fix it manually, anyways, so I guess I’ll fix up the required casts for now. Was hoping to do them later but, hey, it’s all part of improving the code quality. It’ll also…[Read more]

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 3 weeks, 1 day ago

    I’ve temporarily turned off all of the extra warnings until we get things working.

    New issue! This has to deal with the message maps that the MFC API uses. It’s complaining about bad casting even though it works in the VS project files, just not the Meson script so I suspect there’s a setting in there that may need to be transferred over as well.…[Read more]

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 3 weeks, 1 day ago

    Okay, got that minor issue fixed. Had to add this to the Meson script:
    add_project_arguments('-D_AFXDLL',
    language: 'cpp')

    Now that it’s using C++20 as the standard, it’s exposed a few other real code errors that I’m working on fixing. πŸ™‚

  • Yep, the boar of soap was near the end. Yep, the turtle portion was fun! Duck and cover! πŸ˜€

    Saw Night Tide yesterday. Wasn’t bad but it didn’t do much to actually build the conflict. It felt more like a narrative than a film

    Haven’t seen No Country for Old Men but, then again, Westerns aren’t exactly my…[Read more]

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 3 weeks, 2 days ago

    Hit a bit of a snag while updating the build scripts. Now I’m getting this error in the Meson branch while the main branch builds without issue:
    [1/199] "cl" "-IMWEdit.exe.p" "-I." "-I.." "/MD" "/nologo" "/showIncludes" "/utf-8" "/Zc:__cplusplus" "/W4" "/EHsc" "/std:c++20" "/permissive-" "/O2" "/Gw" "/FdMWEdit.exe.pCommon_File_CfgFile.cpp.pdb"…[Read more]

  • Spastic Hamburger replied to the topic MWEdit in the forum Projects 3 weeks, 5 days ago

    Okay, I updated the Meson PR with the updates to the include paths. Should be ready for testing now if you want to give it a whirl. πŸ™‚

  • Tron is great. Haven’t seen it in a while, though. Looks like the 4k version is hard to find. Supposedly, a Steelbook was released on Amazon two weeks ago but the listing says it’s unavailable and that they don’t know if it’ll be in. The regular 1080p version is easy to get, however. See something similar with a lot of Disney films.

    Gaslight…[Read more]

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