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	Spastic Hamburger replied to the topic MWEdit in the forum Projects 7 hours, 32 minutes ago Perfect! Will get that fixed and then we can do a final test before the version bump and the update script test 🙂 No idea how to get the executable in the root of the MWEdit directory using CPack but I’ll add it to the wishlist! 
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	Spastic Hamburger replied to the topic MWEdit in the forum Projects 11 hours, 19 minutes ago Did the shortcuts work before? We definitely want the options. Apologies, the shortcuts are probably the least documented part of CPack. Does the license show up properly now? 
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	Spastic Hamburger replied to the topic MWEdit in the forum Projects 14 hours ago Okay, here’s a new attempt: https://github.com/deathssoul/MWEdit/actions/runs/18967509920 It should put all files in the bin directory (will add a note to look for the extra data files elsewhere on the tracker later) and hopefully it fixes the issues with desktop shortcuts and Start Menu entries. I also changed the LICENSEfile toLICENSE.txtas…[Read more]
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	Spastic Hamburger replied to the topic MWEdit in the forum Projects 15 hours, 59 minutes ago Thanks. That’s probably due to me using the DATA file type. The install system on CMake is poorly documented for anything other than *nix, sadly. I may be able to force them into the same directory, will look into it. Eventually, we may want a manifest file to go with the executable so that we can put the DLLs wherever we want. Does Microsoft…[Read more] 
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	Spastic Hamburger replied to the topic UpperLowerProper in the forum Projects 1 day, 12 hours ago Linux doesn’t support Batch files but Shell syntax is similar: https://www.gnu.org/software/bash/manual/bash.html Most of the basic commands have similar versions on Linux, too. May not be too difficult to put together a Shell script, as well? 🙂 
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	Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 day, 12 hours ago Crumpets. The license should be getting imported. I’ll have to take a closer look at the commands. I definitely have that option set but I may need to update the file format What’s in the Config directory? That’s new. Are the DLLs anywhere? May need to tweak the directory layout. What’s the directory structure look like? They’re definitely…[Read more] 
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	Spastic Hamburger replied to the topic MWEdit in the forum Projects 2 days, 13 hours ago We now have an installer in the MSI format: https://github.com/deathssoul/MWEdit/actions/runs/18903584084/artifacts/4403855739 If possible, could you do a test run and report back as to its behavior? I have no clue if it’s set up properly. 😛 
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	Spastic Hamburger replied to the topic MWEdit in the forum Projects 4 days, 13 hours ago We now have a 64-bit build of MWEdit. Swapping out the 32-bit version of DevIL did the trick. Now I just need to clean everything up and we can decide on a build system. The packaging script needs fixing: apparently, GitHub Actions preserves the directory structure during packaging so we have an unusable archive without moving the files around…[Read more] 
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	Spastic Hamburger replied to the topic Random in the forum Discussion 4 days, 15 hours ago And for the holidays: https://www.trainworld.com/bachmann-00724-ho-jingle-bell-express-christmas-starter-train-set.html Lots of possibilities with model trains! That was quick! Better keep some in reserve! 😛 Oh, got the two for her! When she was visiting my mom once, she fell in love with chewing on them so I got her a couple for here. She…[Read more] 
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	Spastic Hamburger replied to the topic Random in the forum Discussion 6 days, 15 hours ago Couldn’t find many scaled power plants available for model railroads (found a few coal plants) and couldn’t find any nuclear power plants that are still available. Only thing I could find was this discontinued one. There are a few blueprint files available for 3D printers, however. Granted, that requires a 3D printer 😛 He really likes the toy!…[Read more] 
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	Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 week ago Okay, here’s the download link for the 1.8.0 SDK: https://gigenet.dl.sourceforge.net/project/openil/DevIL%20Windows%20SDK/1.8.0/DevIL-Windows-SDK-1.8.0.zip That’s a direct link and wget grabs it without issues so we should be able to plug that into the CI and have it grab it and unpack it for automated builds. It includes both the Unicode…[Read more] 
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	Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 week, 1 day ago VS with the usual SDKs (make sure you grab the C++20 runtime as that’s what we’re targeting right now but may switch to C++23 later) with the optional MFC package, along with Git so you don’t need to keep grabbing the tarballs and CMake (at least initially). From my investigating, MFC is the only optional Windows component in use. Visual Studio…[Read more] 
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	Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 week, 1 day ago Got the MFC stuff added to CMake locally. At least, I think it’s done. It’ll be in the next push. 🙂 Now to work on a plan for the image library. 
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	Spastic Hamburger replied to the topic Software: On & Off the Web in the forum Discussion 1 week, 2 days ago Never had the issue on either OS, myself. I find DisplayPort to be more stable overall than other cable types. It also has nice features, such as daisy-chaining monitors to keep cable clutter to a minimum and better support for high-bit color if you work with a lot of images. 
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	Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 week, 3 days ago No worries! Figured the CI stuff out: they changed how you use CMake from the command-line since I last used it. So the CI has been updated 🙂 I think that’s a different issue. The bug looked to be an obscure parser bug that was occurring regularly but then disappeared randomly. Meson was complaining about not being able to run Ninja and to use…[Read more] 
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	Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 week, 3 days ago Still crapping out on DevIL so it’s the project, not Meson. I’ll take a closer look at the provided project file when I get the opportunity but will plan on decoupling the bundled version if nothing stands out Once we get things working, we can decide on a final build system 🙂 
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	Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 week, 3 days ago Okay, I just finished setting up a basic CMake script: https://github.com/Walrus-Tech/MWEdit/pull/35 Are you able to test it? I haven’t set up the CI yet for CMake, I’m looking into the command-line commands now. It is based off the Meson branch as it needs the source changes. It’s nothing fancy and doesn’t add the extra CMake options that I…[Read more] 
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	Spastic Hamburger replied to the topic Cooking in the forum Discussion 1 week, 4 days ago Going to try making raspberry cheesecake soon using a modified strawberry cheesecake recipe. Let’s hope it works out! 
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	Spastic Hamburger replied to the topic The TCG Thread in the forum Discussion 1 week, 4 days ago Picked up the squirrel deck from the Bloomburrow set from Magic the Gathering last month and it’s a pretty fun deck. I’m currently overhauling it, though, to make it more consistent and generally more powerful. I swapped out the included commander Hazel for Chatterfang, also included, which has greatly improved things as it costs three mana…[Read more] 
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	Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 week, 4 days ago Meson has some form of compatibility with CMake but I haven’t looked into it yet. Yeah, that’s due to the libraries being 32-bit while the rest is 64-bit. You can use 32-bit code in 64-bit programs but it can have issues if one isn’t careful. It’s generally best to use the same architecture 🙂 I’m leaning towards ResIL myself as DevIL is no…[Read more] 
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