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Spastic Hamburger replied to the topic MWEdit in the forum Projects 12 months ago
Okay, I’ve opened up a new issue to see about getting permission to add a license 🙂
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Spastic Hamburger replied to the topic Random in the forum Discussion 12 months ago
Since they cancelled Powergirl a few months back, I’ve picked up Supergirl instead. It’s a lot of fun and a totally different feel. If this makes any sense at all, it feels a lot more sparkly
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 12 months ago
Sounds good. Will add them to the blog post when I get to crafting it 🙂
So far, we have:
Reddit
OpenMW
AFK ModsCan certainly make the same post on Nexus, didn’t even think about it. Will get it soon!
Looks like Robin hasn’t logged in to the UESP forums since 2021 but I can try pinging some of them in a few days. They want you to make a post…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 12 months ago
We have a release! Version 0.6.3 is out 🙂
Will get it posted on various sites and we may want to create a blog post about it at some point 🙂
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 year ago
Got the files from Dave! He found them in an archive he had and added them to his MWEdit repo so we’ll be good to go just as soon as I compile the change log from rfuzzo’s and NimrodPSI’s forks 🙂
Walrus Tech is the organization one and should be thought of as the main one for both stable and unstable. Mine will be for things that change a lot…[Read more]
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Spastic Hamburger replied to the topic Random in the forum Discussion 1 year ago
Yeah, people generally don’t want to pay to be able to have faster downloads. Granted, he did need to pay server costs but maybe there was a better way to pay the bills? Couldn’t say. People would block ads, too, so that wouldn’t help and donations would only go so far.
Never heard of that one! I’m actually kind of surprised we don’t have…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 year ago
Okay, the program runs successfully and, according to the log file, we’ll also need to package up the
.datfiles to go along with things. There’s also another file that’s referenced in the code but doesn’t exist in the repo. Here’s the log:
02:55:00 (12) - Error (9 / 2): No such file or directory[Read more]
02:55:00 (12) - User Message: Failed to open the… -
Spastic Hamburger replied to the topic Morrowind in the forum Discussion 1 year ago
New version of OpenMW was just released with a pretty impressive change log: https://openmw.org/2025/openmw-0-49-0-released/
It also has early support for loading assets from the later games. That’s of intellectual interest to me as I’m curious as to their method. I’m wondering if they’re hard coding things or if they set up a reader with general…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 year ago
We have a downloadable build! If it runs, I can go ahead and get it added to the Releases page manually as you need to be logged in to GitHub to download build artifacts. Even with the limitation, it’s huge progress!
I also found the list of actions that GitHub supports: https://github.com/actions
Looks like my dream of automated releases is…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 year ago
Great, thanks. Will get the BOM removed soon. No special characters are in here, just ASCII. There were a couple weird characters that slipped in functions.dat instead of what should have been an apostrophe but I’ve already fixed that 🙂 It was probably due to some old artifact years ago that was never caught. There’s a chance it may have fixed a…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 year ago
So I got bored and started looking at build automation. Got the basic action script committed and it builds successfully but I’m not sure how to get the build file out of there. GitHub’s help isn’t exactly…helpful in that regard. It says there should be an “Artifact” section here but one doesn’t exist. There’s another help file that says it…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 year ago
Looks like
project/ColorStatic.cpphad some special characters I didn’t see. I’ll fix that soon -
Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 year ago
Yeah, that’s my thinking too. We’ll probably want to test things to see what happens with the current state first. Ultimately, the plan is to replace the registry settings with an INI file but that’s a bit further down the list.
Got a big surprise: the whitespace reformatting is done! And pushed up! For a general idea of how large the current…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 year ago
Yeah, comments may help. I’ll definitely want a good review once I get the whitespace pushed up in a few days. 🙂
Astyle took care of the mixture of tabs and spaces for indentation a few months ago but I always turn on whitespace viewing in my editor to make sure nothing creeps in. I like to use tabs for indentation as everyone has different…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 year ago
On a similar note, the descriptions for the resistance functions just say things along the lines of, “Get resistance”. They should probably include the stat that they are resisting in the description for completeness
Side note: this is going to be a huge commit when I’m done with the whitespace in this directory. 😛
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Spastic Hamburger replied to the topic Films & TV Shows in the forum Discussion 1 year ago
Saw Moon the other day and it was pretty well done. The limited amount of characters helped a lot as it kept the film was losing focus.
Not sure if it’s the same cut that I saw but it looks to be the same film 🙂
Yeah, that is an odd coincidence. Usually, they take stage names to keep their names from getting confused like that.
Saw…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 year ago
Yeah, we’ll definitely want to expand on the function descriptions to explain why something is broken.
Elsewhere, a compiled help file is referenced but there doesn’t seem to exist any file that sets one up in the repository so more digging is probably needed. It may be using the one in the original CS, which would be strange as MWEdit is a…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 year ago
Got another one to be added to the issues list:
Function = CellUpdate
Options = 0x2000
Opcode = 0x1013
Return = 0x2, "None"
Desc = "Broken. Updates the current objects cell position."
EndIt’s possible this is related to issue 4
This file is a long one and needs to have its extra newlines removed. Lot of pressing the
DELkey 😛 -
Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 year ago
In an ideal world, I’d like for it to use
std::stringfor string types andchar *(or whatever the current standard way of doing it is) for raw data blocks. IfCStringimplements more thanstd::stringthen we may be able to simply create a subclass and go from there. Will add it to the list!Still reformatting. Been on the script functions file…[Read more]
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Spastic Hamburger replied to the topic MWEdit in the forum Projects 1 year ago
project/EsmScriptFuncs.cppdefines short versions of the macros for the script functions and you can’t tell what the names mean at a glance. For an example, it defines0asVNandESMSCR_FUNC_BYTEasVB. These should probably be changed to use the long form - Load More
