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Baldur’s Gate

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  • #1142
    Laurie Stearn
    Keymaster

      Had a beautifully working version of BG1 installed on a 500GB drive in the old kaput W7/W8 machine before said 500GB drive was transferred to this rig, (and still spins around very well).
      Unfortunately, the drive names had changed in the original move, and no fiddling of the ini files changed it. Another side effect of continuing on in a game after ten years was the convenient omission of the existence of the following registry key.
      Computer\HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\DirectPlay\Applications\Baldur's Gate
      This key contains the last used drive letters in the CurrentDirectory and Path subkeys, and the game won’t start unless they match with current.

      So “had” to re-install, rather than make two small edits in the registry. 🙄

      Edit:
      The game installation updates the following key:
      Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\BGMain.exe
      The Default subkey is the BGMain.exe location, the Path subkey points to the folder where BGMain.exe is located, if they are manually changed to other locations, the game won’t start.
      Curiously, on 64 bit systems (who doesn’t have one these days?), modifications of the following key has no effect.
      Computer\HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\Windows\CurrentVersion\App Paths\BGMain.exe
      Had a “delayed” effect, this particular type of key is synced by system it seems.

      Currently using the complete 4 in 1 Boxset 1.3.5508 patched up to 1.3.5512. Some of the following patches were applied, and it so happens, if re-applied, cause assertion errors on startup, mostly related to resolution issues. Older patches on newer installs can overwrite the existing executable with an older copy, also causing errors on startup.  Watch out for enhanced edition patches and mods, as there may be incompatibilities, certainly in the game saves.
      The experts at GOG say the original edition is better modded, unlike the enhanced edition.
      Performed a Winmerge diff on the new and old BG1 installs, turns out there’s extra stuff in the override folder of the original install of unknown origin, which adds extra mystery to the coming experience.

      Popular patches come like:

        • bgintl114315.exe
        • 1bgtosc_uk.exe
        • 2BG1TOSCGameTextUpdate11.exe
        • 3BG1FixPack11.exe
        • DFxBG1_FixPack-1.zip, DFxBG1_FixPack-2.zip, DFxBG1_FixPack-3.zip

      The NVIDIA settings on the GTX650 were mainly turned off:

      Setting ID_PS_TEXFILTER_NO_NEG_LODBIAS_ID = 0x00000000
      Setting ID_PS_TEXFILTER_DISABLE_TRILIN_SLOPE_ID = 0x00000001
      Setting ID_VSYNCTEARCONTROL_ID = 0x99941284
      Setting ID_PS_TEXFILTER_BILINEAR_IN_ANISO_ID = 0x00000000
      Setting ID_VSYNCMODE_ID = 0x47814940
      Setting ID_QUALITY_ENHANCEMENTS_ID = 0x0000000a
      Setting ID_PS_TEXFILTER_ANISO_OPTS2_ID = 0x00000000
      Setting ID_VSYNC_SMOOTH_AFR = 0x00000000
      Setting ID_ANISO_MODE_LEVEL_ID = 0x00000001
      Setting ID_AA_MODE_SELECTOR_SLIAA_ID = 0x00000000
      Setting ID_AA_MODE_GAMMACORRECTION_ID = 0x00000000
      Setting ID_AA_MODE_SELECTOR_ID = 0x00000001
      Setting ID_ANISO_MODE_SELECTOR_ID = 0x00000001
      Setting ID_AA_MODE_METHOD_ID = 0x00000000

      Huge number of patches and mods (Dudley) here, browse through Weidu at Github and Gibberlings for mods for the original and enhanced editions.

      NerdyPleasures offer a nice summary of releases, there is a modding discussion at PocketPlane, and a comprehensive modding guide at Reddit.

      #1146
      Laurie Stearn
      Keymaster

        Reported the diffed files as follows, the mage.chr is also different, so could have installed a character mod back then.

        Compare I:\games\Baldur’s Gate\Override with I:\games\baldur’s gate New\Override

        10/09/2023 9:44:05 PM

        Filename Folder Comparison result Left Date Right Date Extension
        ALBERT.DLG Left only: I:\games\Baldur’s Gate\Override * 1/07/2001 3:58:56 PM DLG
        ALDETH.DLG Left only: I:\games\Baldur’s Gate\Override * 2/07/2001 2:22:40 AM DLG
        ALIGNMNT.2DA Left only: I:\games\Baldur’s Gate\Override * 9/06/2001 1:41:30 PM 2DA
        AR0116.ARE Left only: I:\games\Baldur’s Gate\Override * 1/07/2001 10:43:50 AM ARE
        Ar0116.bcs Left only: I:\games\Baldur’s Gate\Override * 1/07/2001 10:34:08 AM bcs
        Ar0128.bcs Left only: I:\games\Baldur’s Gate\Override * 2/07/2001 12:12:14 AM bcs
        AR0717.ARE Left only: I:\games\Baldur’s Gate\Override * 13/06/2001 7:40:48 PM ARE
        Ar1100.bcs Left only: I:\games\Baldur’s Gate\Override * 1/07/2001 11:36:12 PM bcs
        ARGHAI.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:20:44 PM CRE
        Arow05.itm Left only: I:\games\Baldur’s Gate\Override * 29/06/2001 8:16:26 PM itm
        AROW12.ITM Left only: I:\games\Baldur’s Gate\Override * 1/07/2001 9:13:32 AM ITM
        AROW14.ITM Left only: I:\games\Baldur’s Gate\Override * 1/07/2001 9:12:58 AM ITM
        BANDCAP.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:50:12 PM CRE
        BANDCR.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:49:50 PM CRE
        BANDIC.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:49:28 PM CRE
        BANDIT.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:49:14 PM CRE
        BANDIT2.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:46:28 PM CRE
        BANDIT3.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:45:34 PM CRE
        BANDITA.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:45:10 PM CRE
        BANDITC.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:43:22 PM CRE
        BANDITCY.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:42:50 PM CRE
        BILLY.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:42:24 PM CRE
        BRAC06.ITM Left only: I:\games\Baldur’s Gate\Override * 13/06/2001 9:08:18 PM ITM
        CANTO.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:41:34 PM CRE
        CULT3.CRE Left only: I:\games\Baldur’s Gate\Override * 29/06/2001 6:53:06 PM CRE
        DRIBBE.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:41:02 PM CRE
        Flamal.bcs Left only: I:\games\Baldur’s Gate\Override * 2/07/2001 3:33:30 AM bcs
        Flamal.cre Left only: I:\games\Baldur’s Gate\Override * 2/07/2001 12:21:10 AM cre
        GORPEL.DLG Left only: I:\games\Baldur’s Gate\Override * 1/07/2001 12:17:18 PM DLG
        HOBGOBC.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 7:39:48 PM CRE
        JALANT.CRE Left only: I:\games\Baldur’s Gate\Override * 30/06/2001 6:11:16 PM CRE
        JEMBY.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:39:22 PM CRE
        KNOTT.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:38:18 PM CRE
        MARL.DLG Left only: I:\games\Baldur’s Gate\Override * 15/06/2001 11:53:54 PM DLG
        NEVILL.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:37:58 PM CRE
        NOBW8.DLG Left only: I:\games\Baldur’s Gate\Override * 14/06/2001 9:52:34 PM DLG
        ORDULI.DLG Left only: I:\games\Baldur’s Gate\Override * 7/07/2001 9:09:44 AM DLG
        OUBLEK.DLG Left only: I:\games\Baldur’s Gate\Override * 30/06/2001 9:13:00 PM DLG
        RAEMON.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:32:16 PM CRE
        RAMAZI.CRE Left only: I:\games\Baldur’s Gate\Override * 16/06/2001 9:04:24 AM CRE
        REPMAN.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:24:10 PM CRE
        SPWI003.SPL Left only: I:\games\Baldur’s Gate\Override * 7/07/2001 8:50:46 AM SPL
        SPWI112.SPL Left only: I:\games\Baldur’s Gate\Override * 7/07/2001 8:52:32 AM SPL
        sw1h20.itm Binary files are different * 17/06/2001 11:52:44 AM 10/05/1999 11:18:18 AM itm
        SW1H22.itm Binary files are different * 17/06/2001 11:53:34 AM 14/04/1999 1:56:52 PM itm
        sw1h23.itm Binary files are different * 17/06/2001 11:53:30 AM 27/05/1999 2:37:08 PM itm
        TAEROM.DLG Left only: I:\games\Baldur’s Gate\Override * 30/06/2001 10:18:10 AM DLG
        TEYNGA.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:23:36 PM CRE
        THUG.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:22:34 PM CRE
        TRAPDIS.bcs Text files are different * 29/06/2001 10:53:30 PM 16/04/1999 3:32:28 PM bcs
        TREMAI.DLG Left only: I:\games\Baldur’s Gate\Override * 27/06/2001 11:54:00 PM DLG
        ZEKAR.CRE Left only: I:\games\Baldur’s Gate\Override * 28/06/2001 6:21:52 PM CRE
        #1151
        Bob Marley
        Keymaster

          Good to know. Have you tried the Enhanced versions? I wonder if they fix some of the quirks.

          Do they mean that the original plays nicer with mods or that mods improve it more than they would the Enhanced version?

          They are on the list! 🙂

          • This reply was modified 1 week, 3 days ago by Bob Marley.
          #1156
          Laurie Stearn
          Keymaster

            Probably not, for no other good reason than the other squillion games waiting on the to-do pile. 😛
            Yeah, seems that way looking at this post at GOG, but things have changed somewhat since then. Reading from the general consensus from this thread at Reddit, if you were to acquire the game now, get the EE. In purchasing the game around 2007, the choice was not available, as Beamdog was not even embryonic. 😛

            #1169
            Laurie Stearn
            Keymaster

              Edited the OP, turns out the vanilla Override folder in the New directory was pointed to, and the extra files in the original Override folder caused the resolution exception. Must have contained some widescreen mod files that somehow got misconfigured or mangled – who knows? Edit: The extra files are viewable here, and all date from around 2001, so must be have been from a re-issue of part of another earlier official patch most likely 1.3.5521.
              The nasty error occurred after the physical removal of the “baldur’s gate New”, upon which the initial reaction was: 😲

              #1176
              Bob Marley
              Keymaster
                On Laurie Stearn said

                Probably not, for no other good reason than the other squillion games waiting on the to-do pile. 😛
                Yeah, seems that way looking at this post at GOG, but things have changed somewhat since then. Reading from the general consensus from this thread at Reddit, if you were to acquire the game now, get the EE. In purchasing the game around 2007, the choice was not available, as Beamdog was not even embryonic. 😛

                Sounds good. I think the EE versions also added support for higher resolutions, which is always nice in these types of games to better see the playing area. 🙂

                On Laurie Stearn said

                Edited the OP, turns out the vanilla Override folder in the New directory was pointed to, and the extra files in the original Override folder caused the resolution exception. Must have contained some widescreen mod files that somehow got misconfigured or mangled – who knows? Edit: The extra files are viewable here, and all date from around 2001, so must be have been from a re-issue of part of another earlier official patch most likely 1.3.5521.
                The nasty error occurred after the physical removal of the “baldur’s gate New”, upon which the initial reaction was: 😲

                Possibly! I know widescreen hacks can sometimes cause issues. In Rollercoaster Tycoon, you need to manually add in the extra resolutions with a hex editor. The game engine itself can handle them but the resolutions are hardcoded into the executable. Not exactly an elegant solution but it works 😛

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