Oblivion: ShadeMe Ini Presets

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  • #3866
    DeVaultSetter
    Keymaster

      ShadeMe Ini Presets for Low, Med, and High end rigs. (Only Partially Tested)
      Files and usage at NexusMods.

      Continuation of the archived AL thread,
      ShadeMe Ini Presets 101 and the Bethsoft thread for reference.

      Extra info:

      Possible form types for Inclusions/Exclusions (copied from Silverlock OBSE docs)

      0-None
      1-TES4 2-Group 3-GMST 4-Global 5-Class
      6-Faction 7-Hair 8-Eyes 9-Race 10-Sound
      11-Skill 12-Effect 13-Script 14-LandTexture 15-Enchantment
      16-Spell 17-BirthSign 18-Activator 19-Apparatus 20-Armor
      21-Book 22-Clothing 23-Container 24-Door 25-Ingredient
      26-Light 27-Misc 28-Stat 29-Grass in med as well 30-Tree
      31-Flora 32-Furniture 33-Weapon 34-Ammo 35-NPC
      36-Creature 37-LeveledCreature 38-SoulGem 39-Key 40-AlchemyItem
      41-SubSpace 42-SigilStone 43-LeveledItem 44-SNDG med as well 45-Weather
      46-Climate 47-Region 48-Cell 49-REFR 50-ACHR
      51-ACRE 52-PathGrid 53-WorldSpace 54-Land 55-TLOD
      56-Road 57-Dialog 58-DialogInfo 59-Quest 60-Idle
      61-Package 62-CombatStyle 63-LoadScreen 64-LeveledSpell 65-ANIO
      66-WaterForm 67-EffectShader 68-TOFT 69-Actors 70-Inventory items

      Interior:

      banner barset beerbottle bloodworks02 bowrack
      chandelier Chargen CNCorner CNHall CNRamp
      cobweb counter CPit CRmCorner CRmExit
      CRmFloor CRmTrans CRmWall crypt CSecret
      CSRmCorner CSRmFloor CSWall CWEntrance CWHall
      decal Entrance firelog firstfloor GuildShield
      Hall HallTrans HouseInt Innbase innINT
      interior mCeilingEndCap MCorner Middle01Int
      MPlankWall MWall MWallCeiling painting poster
      prisonCell rackhanging rug secondfloor Stairs
      stenintback stenintfloor stenintfront stenintpill stenintside
      tapestry wallshelf winebottle

      Exterior:

      ALRock ancastledoorway01 ancastlegate01 ancastleroofbig01 ancastleroofbig02
      ancastleroofround01 ancastleroofstraight01 ancastleroofstraightcorn01 ancastletower01
      ancastleunderrooftrim01 ancastleunderrooftrimcorner01 ancastleunderrooftrimend02 anvilcastlebanner01nh anvilcastlebanner02nh
      anvilcastledoor01 AnvilDock01 anvilguardtower01 ArenaGate ArenaPiece
      ArenaPoster banner boardwalk bravilbridgecastlegate01 BravilCastle
      bravilcastlebanner01nh bravilcastlebanner02nh bravilcastlekeepgate01 bravilcastletower01 bravilcastletower02
      BravilEntance bravilentancegate01 bravilgatedoor01 BravilTower braviltowersquare01
      braviltowersquare02 braviltowertop01 braviltowertop02 braviltowertop03 bravilwatergate01
      brokengatedoor01 brokengatedoor02 BrumaBraiser brumacastlebannernh01 brumacastlebannernh02
      brumacitygate01 brumaledge castlebanner01 castlebanner02 castlebannerpost01
      castlebannerpost02 castlebannerpost03 castlebannerpost04 CastleBase castlecheydinhalkeep01
      castlechorrolcitydoor01 CastleComplete CastleCorner CastleDoor castledoor01
      castledoor02 castledoorway01 CastleGate castlegate01 castlegate03
      castlegatecheydinhal01 castlegatechorrol01 CastleKeep castlekeep01 castlekeepbruma
      castlekeepgate01 castlekeepwalls01 castleportcullis01 CastleRoof CastleTower
      castletower01 castletower02 castletower03 castletowercheydinhal01 CastleWall
      castlewallrivergate01 castlewalltower01 castlewalltower02 cathedralstendarr01 cheydinhalcitydoor01
      CheydinhalKeep chorrolcastlebanner03 citywall cobweb Crate
      crtguardtowers decal fence fightersguild01hall fightersguild01tower
      GuardTower GuildShield ICArboretumPlaza icarenaplaza ICAUGateWall
      icaugatewall01 ICAUInnerWall icauinnerwall01 icauinnerwall02 ICAUOuterWall
      icauouterwall01 icauouterwall02 icautower02 icauwallhouse01 icbridge02
      icbridgecap icelvenblock icelvenstreet icelvenstreet01 icentrance01
      ICExteriorWall icexteriorwall01 icexteriorwall02 icexteriorwall03 ichstonewall01
      ichstonewallpost01 ichstonewallwell01 ICInnerWall icinnerwall01 icmarketblock
      icmarketstreet ICOuterWall icouterwall01 icouterwall02 icouterwall03
      ICPalaceTower ICPalaceWall icpalacewall01 ICPrisonGateWall icprisongatewall01
      ICPrisonInnerWall icprisoninnerwall01 icprisoninnerwall02 icprisoninnerwall03 icprisoninnerwall04
      ICPrisonOuter icprisonouterwall01 icprisonouterwall02 icstreetarch ICStreetLight02
      ictalosblock ictaloswallhouse ictempleblock ICWall icwall01
      icwall02 icwalldoor01 icwallentrance01 icwalltower01 ICWaterfrontwall
      kvatcharenagate01 kvatchcastlebanner01nh kvatchcastlebanner02nh kvatchcastlegate03 kvatchcastlegreathalldome
      kvatchcastlekeep01 kvatchcastlekeepbridgentry01 kvatchcastlekeepgate01 kvatchcastleportcullis01 kvatchcastleportcullis02
      kvatchcastletower01 kvatchcastletower02 kvatchcastletower03 kvatchcastletower04 kvatchcastletower05int
      kvatchcastletowerbroken01 kvatchgatelever kvatchintentry kvatchinthallwayentrya kvatchkeeptower
      kvatchkeepwindow01 kvatchleveropener kvatchleveropener01 kvatchtowersm01 landscape
      landscapeivy LandscapeWater LeyawiinCastle leyawiincastlebanner01nh leyawiincastlebanner02nh
      leyawiingatedoor LeyawiinTower leyawiintower01 LOD plants
      Porch poster rocks sack sidewalk
      SideWalk Sign SKCasPart skcaspartbigtower skcaspartpointtower01
      skcaspartpointtower02 skcastlebannerstatic01 skcastlebannerstatic02 skcastlebasetower01 skcastlecourtspass
      skcastledoorlarge skcastledoorlargebot skcastlegatehouse skcastleroof01 skcastleroof02
      skcastleroof02corner skcastleroof02cornout skcastleroof02endl skcastleroof02endl02 skcastleroof02endr
      skcastleroof02endr02 skcastleroof02half skcastleroof02half02 skcastleroof02upper skcastleroofbig01
      skcastleroofcap01 skcastleroofcapcorner skcastleroofcapend01 skcastleroofpointy01 skcastleroofpointy02
      skcastleroofround01 skcastlewallgatetower skcastlewallgatetower02 skingradcastletower01 skingradcastletower02
      StatueBase stonewall talosstreetplaza templeplaza TunnelExit
      WaterFall WaterGate

      Shadow Constant Descriptions Awaiting Update

      SRC_A30068=0.050000 large values everything dark
      SMRC_A31C70=0.750000 distortion/extrude mul?
      SMRC_A38618=30.000000 light source dist mul
      SRC_A91278=0.017453 bias?
      SMRC_A91268=0.800000 shadow darkness?
      SMRC_A3F3A0=10.000000 shadow darkness?: no shadows if 0, if large no obvious difference (no figure shadows)
      SRC_A6BEA0=16384.000000 If 0, shadows clip. Rotate camera sometimes disappear
      SMRC_A91270=0.400000 If large, darkens everything a fraction?
      SRC_B258EC=0.000000 No shadows if large
      SRC_A2FAA0=0.500000 umbra related?
      SRC_B258E8=0.000000 No shadows if large
      SRC_B258F0=1.000000 No shadows if 0 or large
      SRC_A91280=110.000000 sampling scale?
      SMRC_A3B1B8=256.000000 some kinda resolution?

      • This topic was modified 5 months, 4 weeks ago by DeVaultSetter.
      #3867
      DeVaultSetter
      Keymaster

        The tables are barfed again, will resolve tomorrow. 🙂
        Fixed – the borders for the tables have gone even though “Visual” has them.

        • This reply was modified 5 months, 4 weeks ago by DeVaultSetter.
        #3874

        What are the interior and exterior sections for? Never used the plguin before 🙂

        #3879
        DeVaultSetter
        Keymaster

          For Oblivion interiors, they include objects (or paths) deemed to have the property of casting a shadow, “casters” if you like. Interiors have a similar canonical list for shadow receiving, the above lists are from users, so may not be complete. There are also types for interiors, and some of those, Skill for example, won’t make any sense as far as shadows are concerned. 😛
          Ditto above for Oblivion exteriors. 🙂

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